Rules

Threezies Rules

Quick Start
  • Sample Gameplay Video
  • Click and drag on your cards to visually rearrange them how you like them.
  • When instructed to draw a card, click and drag a card from the deck pile or the discard pile to your hand.
  • When instructed to discard a card, drag one of your cards to the discard pile.
  • Maximize your chances of creating a group by keeping cards that are in pairs.
  • Remember, the wild card changes each round. Don't discard them by accident!
  • Pay attention to the cards other players discard. If the player after you discards it, you will never have the chance to pick it up.
Overview
  1. Threezies is a card game for 2-3 players.
  2. It is played in 8 rounds (3-10).
  3. Each round players are dealt the number of cards in that round number (3-10).
  4. The goal of each round is to go out. When one player goes out, other players accumulate points based on the cards left in their hands.
  5. The winner at the end of the game is the person with the fewest points.
Round play
  1. The first deal, players are dealt 3 cards.
  2. Play rotates to the left, starting with the player to the left of the dealer.
  3. A player has the option of selecting a card from the top of the deck, or from the top of the discard pile.
  4. A player must then discard.
  5. If a player can go out, they lay down their hand so that others may verify.
    1. If a player has gone out, each other player has the chance of 1 more draw and 1 more discard.
    2. A player then lays down their hand for view.
  6. After a player has gone out and each player has made their last play, points are totaled for that round and a new round starts.
  7. For the next round, the deal rotates left and players are now dealt 4 cards (continue up to 10).
Going Out
  1. In order to go out, all cards in your hand must be in a group. See grouping cards below.
Grouping Cards
  1. Cards are grouped when they are in a group of 3 or more - hence the name.
  2. A group can contain cards of a single number: eg.
  3. A group can contain a straight of the same suit: eg.
  4. 2 groups cannot share a single card: eg. is legal, but is not.
  5. Aces can be considered high or low: eg or , but they cannot be wrapped: eg is not legal.
  6. Wild cards can be added to any group. Eg if 10s are wild, is a valid group of 6 sevens.
Wild Cards
  1. Each round, there are 4 wild cards. The wild card is the same number as the cards dealt.
  2. eg. The first round wild cards are 3's. The second round, wild cards are 4's. etc.
  3. Wild cards can be substituted for any other card.
Scoring System
  1. The goal in Threezies is to have the lowest score at the end of the round.
  2. At the end of each round, points are added for each card NOT in a group (eg single cards or pairs).
  3. Each card is worth the number value for points. Aces are worth 1 point, and face cards are worth 10 points.
  4. Wild cards that are not in a group are worth their number value.
  5. Every card in a group is worth 0 points.
Winning
  1. The winner at the end of the game is the player with the fewest points after all rounds have been played.

Example Hands

  • Each hand contains a certain number of points below, and the explanation for each.

    GroupPtsDescription
    0A straight of all spades
    0A group of 2s
    0A straight (with a 3 wild)
    0A group of 5s (2 wild 3s)
    0A straight of all diamonds
    0A straight of all diamonds (with a 5 wild)
    0A group of 6s (with a 5 wild)
    02 separate groups
    201 group worth 0, and 3 cards worth points
    121 group of Jacks worth 0 (including 1 wild 6), and 2 cards worth points
    03 groups worth 0 points

Sample Video