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The Nervous Systems
Behavior changes result from minor brain damage, brain scans show entire activity over the whole brain.
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Neurons:
1 billion neurons and 1 trillion connection specialized for communication. monitor our internal/external environment. controls our behavior/create
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Cell Body:
central region of cell
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Dendrites
receive signals from other neurons
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Axon
delivers signals to other cells
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Peripheral Nervous System:
consists of nerves that connect muscles and genes
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Corpus Callosum:
band of tissue that connects the two hemispheres and allows them to communicate
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Primary sensory areas
primary visual cortex, auditory cortex, somatosensoy cortex process specific sensory input
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Frontal Lobe:
involved in motion and higher order
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Motor Cortex:
controls motions, sends signals to motor neurons
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Broca’s Area
is a region of the hominid[1] brain with functions linked to speech production
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Aphasia:
is an impairment of language ability. This class of language disorder ranges from having difficulty remembering words to being completely unable to speak, read, or write.
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Parietal Lobe:
(on top of your head) important for touch sensation, perception, object recognition, number rep. plays important roles in integrating sensory information from various parts of the body, knowledge of numbers and their relations,[1] and in the manipulation of objects
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Temporal Lobe:
important for auditory sensation, understanding language and autobiography
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Wernicke’s Area:
It is involved in the understanding of written and spoken language.Wernicke’s Aphasia: inability to comprehend speech
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Broca’s Aphasia:
inability to produce speech
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Occipital Lobe:
important for vision:processes visual information (cup the back of the brain)
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Topographic Organization;
adjacent portions of cortex controls adjacent body parts
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Basal Ganglia:
responsible for executing planned actions: implicated in Parkinson’s disease
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Lymbic System:
hypothalamus regulates internal environment of body by controlling autonomic nervous system: controls hormone levels, drives states, hunger, and thirst
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Nervous system:
controls hormone levels, drives states, hunger, and thirst
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Cingulate Cortex:
component of the limbic system of the brain, responsible for producing emotional responses to physical sensations of pain
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Cortex:
: divided into two hemisphere. contra-laterally, information from the right side of the body is processed to the left (like reversing in car)
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Thalamus:
relay station of the brain, it directs signals passing between body and the brain
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Midbrain:
modulation of motor activity, modulation of motor actvity subcortial structions
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Cerebellum:
important for balance, coordination, preplanned action (small brain) football throwing action
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Pons:
maintain balance: contains the sleep paralysis center of the brain and also plays a role in generating dreams.
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Medulla:
maintain balance, regulate heart rate, and breathing
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Synapse:
junction between two connecting neurons
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Somatic Nervous System:
carries signals between central nervous system and muscles in the body that control movement
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Hypothalamus:
important for memory and forming new memories
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Amygdala:
involved for memory and forming new memories
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Autonomic Nervous System:
carries signals between the central nervous system and organs. glands that regulate involuntary actions and boy’s internal state
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Sympathetic Nervous System
readies body for action: increases heart rate, dialates, pupils, inhibits digestion. fight or flight response
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Parasympathetic Nervous System
active during rest, slows heart breathing rates, stimulates digestion, responsible for rest and digestion
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Spinal Chord:
Carries sensory information to the brain, motor control, commands back to body manages simple reflexes and movements. serves to increase speed of important reflexes.
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Cognition:
such as reasoning, planning, and language production: involves mood and personality
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Phineas Gage
famous case of damage: noteable areas: prefrontal cortex, motor cortex, broca’s areas
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Synaptic Clef:
space between two neurons where neurotransmitter is released
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Synaptic Vesicles:
spherical sacs containing nuerotransmitters
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Neurotransmitters:
chemical messengers specialized for communication and released at teh synapse
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Glial Cells:
Support cells in nervous systems that play roles in the formation of myelin and blood-brain barrier
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Myelin Sheath:
glial cells wrappers around axons that act as insulators of the neuron’s signal
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Absolute Refractory Period:
recovery time when another ap (action potential?) is not possible
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Sensory Neurons:
hand on fire
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Interneurons:
make it stop
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Motorneurons:
stops the fire
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Split Brain Surgery:
two halves cannot communicate, people function fairly normally. lateralized: some functions are only functioned by one hemisphere
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Lateralization:
some functions are only processed by one hemisphere
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Severe Epilespy:
promoted severing of the corpus collosum: no communication between hemisphere
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LEFT : SPEECH more of an interpretor RIGHT: Recognition of faces
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Sensation
detection of physical energy by sense organs cells in the eye, nose, ear, skin, and tongue
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Perception
brain’s interpretation of raw sensory input
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Sensory Adaption
a stimulus is stronger when we first sense it after that the sense declines in strength happens are the level of the sensory receptor
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Absolute Threshold:
the lowest level of stimulus that we can detect 50% hear it 50% of time then you can hear that level
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Just Noticeable Difference:
smallest change we can sense stimulus intensity: test change we can sense stimulus intensity.
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Perception
is a direct translation of sensory input we use more than sensory input to make sense of the world
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Signal To Noise Ratio:
stimulus is unclear so our brain its best guess
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Perceptual Constancy
the process by which we perceive stimuli consistency across varying conditions
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Shape Constancy:
door : looks different we see as the same thing
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Color Constancy:
checkerboard: darker spot vs. lighter; brain adjusts
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Pupil:
holes (the black part, hole: allows light into the eyes)
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Iris:
colored part, muscles that controls the pupil
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Cornea:
outside covering that helps focus light
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Lens:
disc that focuses the light on the back of the eyes
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Retina:
membrane on the back of the eye containing: sensory receptors
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Fovea:
area on retina where light is focused:
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Optic Nerve:
transmit visual to rest of the brain
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Myopia:
nearsighted light focuses too soon
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Hyperopia:
farsighted: light focuses too late: the lens inverts the image as it focuses it
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Photorecptors:
visual sensory receptor. located in the retina
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Rods:
sense dim light: rods are working slowly to adjust: concetrated in the periphery
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Ganglion Cell:
Carries Visual Information to from the eye to the brain: from the optic nerve, blind spot
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Cones:
sense bright light and color: concentrated at the fovea
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Color Vision: Subtractive Color Mixing:
mix pigments which in turn absorb more light and gets darker (paints work this way)
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Additive Color Mixing
mixing colored lights which in turn gets brighter (lights work this way )
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Trichromatic Theory:
color is based on 3 primary colors: blue, green, and red. 3 cones respond to blue, green, or red. pattern of activity: between different types: allows us to see all possible colors.
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Opponent Process Theory:
idea that we perceive things as red,green,blue, or yellow, light or dark. color must inhibit each other Ganglion Cells: function as opponent neurons: excited by one color and inhibited by another.
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Color Blindness:
occurs when one cone is missing: called dichromatic vision
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Bottom Up Processing:
processesing drive by sensory input, perceiving and object based on it’s edges. processing can be seen as starting with no knowledge on a subject.It is said to occur when one draws generalizations from particular examples, instances, cases etc. to capture commonalities between them.
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Top Down Processing
process driven primarily by concepts, beliefs, or expectations, objects + contex Top down processing can be seen as processing what one is perceiving using past information.It occurs when someone infers from a generalization,law etc. to conclude something about a particular example, instance, case etc.
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Feature Integration Theory:
objects are made of features we perceive separately: color, shape, etc. the brain detects teh features and integrates them into a whole object.
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Feature Detection
involves paralel processing, all features can be sense at once
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Feature Integration:
each object must be integrate one at a time.
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Gestalt Perception of Grouping:
cues that help us group features or parts into whole objects
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Proximity
: physically close things are grouped
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Similarity:
similar things are grouped to form a whole
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Good Continuation:
continuous things are grouped closure: gaps and borders are ignored to form a whole
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Monocular Depth Cues:
used to interpet with just one eye. relative size, distant objects, textured gradient, texture of distant objects is less clear, interpretation: closer objects block futher ones, height in plane, light and shadows.
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Motion Paralax:
further things pass by slower
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Binocular Depth Cues:
binocular disparity: difference in retinal images: slight difference in the view from each eye
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Binocular Convergence:
difference in visual angle
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Visual Cliff:
- 5 months: were willing to crawl
- 6-14 refused to cross cliff:depth perception:develops with age and experience
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synesthesia:
blending of the senses: believed to be result from connections in the brain between certain areas
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Visual Illusion:
brain using things around to gage: moon illusion
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Ponzo Illusion
change blingness: pay attention:
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Sensory Memory:
everything you sense goes into sensory memory: hold information long enough: pay attention to it.
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Preattentive Processing:
filter information: priming
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Sperling Experiment:
showed 12 letters for less than a second: no one could write all of them.
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Partial Report Technique
told you what to write down. it was easier
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Iconic Memory
visual sensory memory, last <1 second.
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Echoic Memory:
auditory sensory memory, last a few seconds, cocktail party effect, predisposed to things important to you
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Short-Term Memory:
working memry, attention transfers info from sensory memory to short term memory, area of consciousness, separate divisions
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Phonological Loop:
auditory short term memory
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Visuo Spatial Sketchpad:
visual short term memory
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Central Executive:
coordinates the mind’s activities and brign new info into the short term memory
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Interference:
loss of information due to competition with other information
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Retroactive inhibition:
new info prevents old information
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Proactive inhibition:
old information preventrs new information Magic Number
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Chunking:
combining bits of info into meaning groups
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Chess Board Experiment:
experts chunked location into meaning patterns.
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Rehearsal
maintenance rehearsal: repeating info to keep it in short term memory
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Elaborative Rehearsal
ink info in a meaningful way to improve short term model
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Levels of Processing
the more deeply we process information the better we remember it
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Long-Term Memory:
our permanent store of information: includes facts, skills, experiences. long duration, and unlimited capacity.
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Primacy Effect:
tendancy to remember wods from the beginning of the list words. words get encoded into our LONG TERM memory.
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Recency Effect:
tendency to remember words from the end of the list: stored in our short term memory.
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Semantic Memory:
knowledge of facts, episodic memory, autobiographic memory.
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Explicit Memory:
conscious memory we recall intentionally.
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Implicit Memory:
unconscious memory we do not reflect on deliberately
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Procedural Memory:
memory of how to do things: including motor skills or habits
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Encoding
mechanism that transfers info from short term to long term: maintenance, rehearsal, elaborate rehearsal
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Encoding Specificity
we remember info better under conditions present at learning (sit in the same seat you were sitting in)
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Context dependent learning:
state dependant learning; we recall information better in the same place we learned it
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Godden and Baddeley:
scubadivers learn lists of words either on land or under water: they test them either in the same or opposite enviornment
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State dependent learning
we recall information better in the same congitive state we learn it in: psychological state, physiological state
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False Memories:
memories of events that never happened: case Elizabeth Loftus: recovered during therapy. can be damaging.
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misinformation effect:
creating false memories by providing misleading info after the event.
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Loftus and Palmer:
asked people to estimate teh sppe of the car who smashed or contacted (infect memories) Lost in the mall experiment: not really lost
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Cross Race Identification:
poor when people are stressed. presence of gun lowers reliability, culprit is not there in sequential line up.
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Retrograde Amnesia
loss of episodic memory: implic and semantic memories remain intactAnterograde amnesa: specifically an inability to form new explicit memories implicit memories stay in tact
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HM:
Hippocampi removed to prevent seizures: severe anterograde amnesia uanble to form new memories, no explict memory, but his procedural memory remained in tact.
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Clive Wearing:
hippcampi was damaged by viral infection: severe antegrade amnesia
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Learning
- change in behavior
- resulting from experience.
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Stimulus
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- anything in the environment to which an organism
- might react.
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Response
- any behavior resulting
- from a stimulus.
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Habituation
- decrease in reaction to
- a repeated stimulus
- Habituation is the
- simplest form of learning.
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Behaviorism
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- Early field of psychology that focused only on
- observables
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- usually changes in behaviorism
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- treated the mind as a black box
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Classical conditioning
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- A new stimulus begins to elicit the same
- response as another stimuli, when they occur together.
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- Elicits an automatic response (reflex)
- Discovered by Ivan Pavlov, a pyshiologist
- interested in digestion.
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Unconditioned stimulus (UCS) = food
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Unconditioned response (UCR) = salivate
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Conditioned stimulus (CS) = bell
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Conditioned response (CR) = salivate to bell
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Pairing
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- learning occurs when the CS is paired reliably
- with the UCS.
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Extinction –
- decrease or diappearance
- of the CS when it is no longer paired with UCS
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Stimulus generalization
- when stimuli similar to
- the CS elicit a CR (Baby Albert experiment - white rabbit and white santa claus
- beard)
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Advertising and higher-order conditioning
- Advertising conditions
- consumers to associate a product with positive feelings.
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Operant Conditioning
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- Acquiring behaviors as a result of the outcome
- or consequence of those behaviors
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- behavior results from reqard and punishment
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Different from Classical Conditioning
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- Different from classical conditioning
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- Organism's response is generally voluntary
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- Rewards are dependent on organism's response
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Thorndike's law of
effect
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- if a response, in the presence of a stimulus, is
- followed by a satisfying state of affiars, the bond between stimulus and
- response will be strengthened.
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- According to Throndike and others, learning
- involves an association between a stimulus and response, with the reqard
- stamping in this connection.
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B. F. Skinner
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- Developed a highly efficient conditioning
- chamber called the “Skinner Box”
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- Reinforcement and punishment
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Positive reinforcement –
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- pleasant stimulus is given to increase a
- certain behavior.
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Negative reinforcement
- unpleasant stimulus is removed
- to increase a certain behavior (cutting the crust off a sandwich, getting
- braces off)
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Positive punishment
- unpleasant stimulus is given
- to decease a certain behavior (shock collars on dogs, spanking)
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Negative punishment –
- pleasant stimulus is removed
- to decrease a certain behavior (grounded and losing privledges, prison)
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Partial reinforcement
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- reinforcing behaviors occasionally, rather than
- always
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Partial reinforcement
- is harder to extinguish because you
- don't expect to get rewarded everytime (gambling).
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Fixed ratio
- – reinforcement after a
- fixed number of responses (6 quarters for 1 soda)
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Fixed interval
- reinforcement after a
- fixed amount of time (paycheck every 2 weeks, watched kettle never boils)
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Variable ratio
- reinforcement after a
- varying number or responses (lotto scratchers and slot machines)
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Variable interval
- reinforcement after a
- varying amount of time (unpredicable weather, waiting in line)
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Shaping
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- Shaping – rewarding behaviors that come closer
- and closer to a target behavior (fetching)
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- Applied behavior analysis and autism
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Limitations in operant conditioning
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behaviorists thought all learning resulted from
reinforcement or punishment
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Latent learning
- the things you learn on
- your own)
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Bandura's “Bobo Doll”
Experiment (1961)
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- Preschool children watched actors behave
- aggressively toward a “Bobo doll”.
- Children were then allowed to play with Bobo themselves. Children who watched other people behave
- aggressively toward Bobo also behaed aggressively – proof of observational
- learning. The children also invented new
- ways to attack Bobo.
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- No reward or punishment, just learned through
- watching.
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taste aversion
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- a conditioned disgust reaction to certain foods
- after sickness
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- taste aversion differs from classical
- conditioning!
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- Needs only one pairing of CS and UCS
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