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mental activity such as thinking or representing infor
mental content and processes: memory, learning, representation, problem solving, intelligence, language
cognition
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a mental representation that has some of the physcial characteristics of the object; it is analogous to the object
analog/sensory representation
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an abstract mental representation that does not correspond to the physical features of an object or idea
Propostitional/symbolic representation
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the best example of a concept
ex: apple- i think of a red delicious
prototype
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actual examples of the concept you have experience
-->they often shape the prototype
exemplar
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information about common situtations and rules
schema
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information about common situations and rules and ALSO carry information about appropriate sequences of behavior
ex: eating at a restaurant
scripts
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when representation is too rigid, specifically wen you only imagine one function of an object
-it is harmful to creative problem solving
mental sets influence everyday behavior- ex: rainy day parking lot experiment
Functional Fixedness
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a sudden flash of how to solve a problem
Kohler and Apes study- stacking to get banana
it is the role of the right hemisphere
insight
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hemisphere responsible for find coding, strong activation but narrowly focused
left hemisphere
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hemishpere responsible for course coding, weak activation of many associations
right hemisphere
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ability to reason and use knowledge to probelm solve
Intelligence
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Intelligence Quotient
Mental Age/Real Age X 100
100= average
130 Gifted
70 MR
tries to reflect thinking not knowledge
*influenced by environment and heredity
Mental age developed by Binet
IQ developed by Stern
IQ
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Rosenthal studies
- "gifted" and "normal" rats taught to run maze
- Students deemed as "bloomers"
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Different treatment by teacers
Warmth, level of input, Response OPPORTUNITIES, FEEDBACK
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if reminded of a stereotype, a person will do better/worse based on stereotype
Stereotype Threat
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the idea that one general factor underlies all mental abilities
Theory of Spearman
General Intelligence (g)
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information processing in novel or complex situations
fluid intelligence
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knowledge acquired through experience and the ability to use that knowledge
crystallized intelligence
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founded theory that there are 2 types of intelligence, crystallized and fluid
Catell
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there are 7 distinct types of intelligence
Theory of Gardner
Logic/math
Linguistic
Bodily Kinestic
Intrapersonal
Spatial
Musical
Interpersonal/social
Multiple Intelligence
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a form of social intelligence that emphasizes the ability to perceive, understand, manage and use emotions to guid thoughts and actions
Emotional Intelligence (EQ)
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symbols that convey meaning, plus rules for combining those symbols
language
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basic sounds used in a language
each language uses different ones
we can produce 1000+ but probably developed b/c of ease of production and perception
Phomenes
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smallest units of "meaning" in language
-prefixes, suffixes, even single letters
Morphemes
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rules of a langage that tell you what is allowable in combination
syntax
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when a continuous stream of info is *perceived* as categories with boundaries
ex: ba v. pa sound
Categorical Perception
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Age when babies babble without imitation, using all the phomenes
4 Months
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age when babies babbling reflects the household (use those phomenes)
10 Months
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1 word stage for babies
12 months
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one word = a whole sentence
ex: Give!
holophrase
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age of telegraphic speech
ex: Zack want cookie!
24 months
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age of comlex constructions, using syntax
36 months
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age of grammatical speech, know 10,000 words
6
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Why children learn language so quickly?
Perspective of Skinner though language development followed familiar learning principles: association, imitation, reinforcement
Behaviorist Perspective
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Why children learn language so quickly?
Perspective of Chomsky, thought inborn human ability, but that there might be a critical period
Nativist Perspective
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using information to determine if a conclusion is valid or reasonable
reasoning
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attempting to select the best choice among several options
decision making
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finding a way around an obstacle to achieve a goal
problem solving
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using a belief or rule to determine if a conclussion is valid
general-->specific
Diff. between valid conclussion and truth?
Deductive Reasoning
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using examples of instances to determine if a rule or conclussion is likely to be true
specific-->general
the scientific method is an example of this reasoning
inductive reasoning
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assumptions, used in deductive reasoning
premises
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All A are B
All B are C
Therefore, all A are C
*this can be confused with ambiguous terms
schema influence and can affect this
Categorical
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models of humans making the right/best decisions
normative models
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models of humans misinterpretting/misrepresenting probabilities- irrational behavior
descriptive models
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a normative models, how humans should make decisions
Expected Utility Function
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in problem solving, shortcuts to reduce the amount of thinking that is needed to move from inital state to goal state
*can lead to bias
ex: buying brand names
heuristics
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procedure that if followed correctly will always produce the right outcome
algortithm
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making decision based on answer which is most easily accessible
availability heuristic
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the effect of presentation on how info is perceived
Framing
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1) take into account ppl's wealth in decisions
2) losses feel worse than gains feel good-->we avoid situation w/ loses
developed by Tversky and Kahnmemn
Prospect theory
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we avoid situations with losses
lose aversion
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Aspects of cognitive performance that have an effect on IQ
- Mental Processing (speed)
- Working Memory
- Brain structure and function (ex: volume/size)
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have minimal intellectual capabilites in most domains, but at early age show exceptional ability at some "intelligent" processes
savant
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making a decision based on the answer that most easily comes to mind
availability heuristic
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a rule for categorization based on how similar the person or object is to our prototypes for that category
representativeness heuristic
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people are not good at knowing how they will feel about something in the future; and generally do not realize how poor they are at predicting their future feeling
affective forecasting
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