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1. Stop thinking of drums as KICK/SNARE/HIHAT
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3. The relationship between percussive sounds and rhythmic noises can be a melodic relationship
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5. Turn it into percussion
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7. Think about a bongo player sitting in the street
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8. Select a new random tempo
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9. What Would Joe Zawinul do?
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11. Put in something off-key
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14. List your standard process from start to finish, now reverse it
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15. If you dismiss an idea, stop and ask yourself why
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16. Skip your first impulse and use the second one
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17. Do something that isn’t 4/4 now
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18. How can you make this fall apart
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19. Play it backwards – the part, don’t reverse audio.
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20. Pretend your mom is sitting next to you
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21. Pretend your dad is sitting next to you
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22. Swap midi clips between all elements
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23. Keep everything, but change the order
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24. Keep everything, but change the timing
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25. Only one note at a time
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26. Just play every other note
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27. Think of something that seems like a bad idea, then use it
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28. Play it like a child would play it
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29. Play it with your knuckles
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30. Play it with your elbows
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31. What would you make if you knew everyone in the world was listening?
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32. What would you make if you knew no one would ever hear it?
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33. You’re not married to that octave !
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34. Make your melody your bass line
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35. Make a song with no drums at all
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36. Make a song with only drums
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38. Remove a part that’s giving you trouble. Just cut it!
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39. What would your least favorite musician do?
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40. Abandon normal instruments.
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43. Split the parts and play them with two instruments
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44. Do it sober/drunk for a change…
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45. Process something acoustic
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46. start with something different
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47. Stop. Turn a different knob
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48. reverb or delay, but only for a little while
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51. Take your favorite bit and make it unrecognizable
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52. increase complexity, decrease density
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53. Increase density, decrease complexity
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54. Try to write the part with your voice
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56. Let the machines play, make some tea.
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57. sample it, reverse it
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58. Is modulation really necessary?
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59. Use fewer patchcords.
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61. Turn it up to twelve and leave it there.
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62. Plug an input into an output.
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63. Use tracks with different tempos
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64. Reach for the farthest knob
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67. Remember that old sound source you love but never use?
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68. Don’t use the same old signal path
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69. Unpatch everything and hook it up with intent for this specific project
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70. Stick with the very first thing you try
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72. Copy it, alter it, repeat
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74. Reverse the loud and quiet
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75. What insect — going where?
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76. Play closer. Then farther
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77. Record in silence. Add harmony
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80. Pick a number. Use it
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84. take a different approach to sequencing
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85. change your clock source; ‘pattern’ not click track
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86. go into unfamiliar territory; try something that you’ve never done before
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87. use an element for something other than its ‘intended purpose’ (envelope/delay/filter as a sound source)
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88. start with noise, then subtract
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91. cut it up and rearrange
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92. build up, tear down *gradually*
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93. patch it up silently before you turn it on, then adjust
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94. add the element of *chance*
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97. Reveal Hidden Structure
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98. The One is where you think it is
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102. Nostalgia as a weapon
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103. Make something out of sync
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104. emulate a style you cannot stand
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108. stop writing. start painting
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110. sell everything. Buy new stuff
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111. Stop Time, then resume
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112. Play it so wrong it’s right
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115. Engage in intentional imitative synthesis
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116. What would Springsteen do?
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117. Pick out two odd “gear partners” and turn everything else off
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118. Only use short patch cords
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119. Make the sound with your voice
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120. Turn off the effects
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121. Make the sound smaller
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122. Turn off the computer
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123. repurpose your equipment
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124. The studio is the instrument
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125. Clean out the filter
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126. Actually program a sound
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127. Start recording, turn on a movie, mute the sound and write a soundtrack in real time for whatever you see
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130. Remove one frequency band
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136. Bjork called, mix too tame
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137. Too serious, make it laugh
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138. Think of a note. Now don’t play it
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140. You play so many notes…
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142. Play when it’s wrong
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143. strip it; invisible or naked?
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144. Play the drum part on a keyboard, and play the keyboard part on the drums.
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145. Imagine what the world sounds like to your cat (who can only hear down to 45Hz, but all the way up to 60K!!)
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146. Learn the alphabet in another language.
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147. Compose the theme song to the movie about your life.
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149. Close your eyes and find your way twice around your home
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150. Do two things; Show half of one, half of the other
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151. pretend the computer isn’t programming you
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152. sketch the project in a different material
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154. Ring (modulate) the changes
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155. Check your pulse, is it racing?
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156. It’s hip to b square
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157. Close your eyes, open your mind
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158. Take a step back and move forward
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159. Move your chair, brush your hair
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160. Put your fingers in your ears
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161. Make loudest voice but a whisper
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162. Inspiration comes in many forms
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164. choose your least favorite element, remove everything else
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165. choose an element and reverse the sequence
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169. drop something and mimic the sound. don’t use the result for percussion. or do
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170. Go as far as you can with the monitor – if not the computer – switched off
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171. Draw up a list of your top five presets, and delete them
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172. Silence at any time during the session should be eliminated unless as a deliberate tactic
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173. Commit to your mistakes and take inspiration from them; do not undo or revert to any saved versions
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174. Do not use automation at any stage, instead mix all sounds in realtime
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175. Bounce all audio and delete source tracks before each overdub
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176. Do not overdub; do as much in realtime as possible. If the result is unsatisfactory, consider this a limitation of your system
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