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60 percent/60-minute rule
limit listening through headphones to no more than on hour per day at levels below 60 percent of maximum volume
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Active loudspeaker
A loudspeaker that is powered internally
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Amplitude or dynamic
processor
a signal processor that affects a signal’s loudness. The effects include compression, limiting, de-essing, expanding, noise gating, and pitch shifting
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Attack time
the length of time it takes a compressor to respond to the input signal
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Bandwidth
the difference between the upper and lower frequency limits of an audio component
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Center frequency
in peak/dip equalizing, the frequency at which maximum boost or attenuation occurs
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Comping
taking the best parts of each recorded track and combining them into a composite final version
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Compression
- (1) Reducing a signal’s output level in relation to its input level to reduce dynamic range. (2)The drawing together of vibrating molecules, producing
- a high-pressure area.
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Compression ratio
the ratio of the input and output signals in a compressor
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Compression threshold
the level at which a compressor acts on an input signal and the compression ratio takes effect
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Compressor
a signal processor with an output level that increases at a slower rate as its input level increases
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Crossover network
an electronic device that divides the audio spectrum into individual frequency ranges (low, high, and/or mid) before sending them to specialized loudspeakers such as the woofers and the tweeters
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Delay
the time interval between a sound or signal and each of its repeats
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Delay time
the amount of time between delays
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Digital audio workstation
a multifunctional hard-disk production system, controlled from a central location that is integrated with and capable of being networked to other devices, such as audio, video, and MIDI sources, within or among facilities
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Digital versatile disc
a compact disc providing massive data storage of digital-quality audio, video, and text
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Edit decision list
(EDL)
a list of edits, computer-generated or handwritten, used to assemble a production
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Equalizer
a signal processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system
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Far field monitor
monitoring sound at the listening position from large, powerful frontal loudspeakers several feet away and usually built into the mixing room wall
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Filter
a device that removes unwanted frequencies or noise from a signal
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Flanging
combining a direct signal and the same signal slightly delayed and continuously varying their time relationships, using a time delay
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Graphic equalizer
an equalizer with sliding controls that gives a graphic representation of the response curve chosen
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In-ear monitor
used by musicians in live concerts to replace stage monitors
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Limiter
a compressor with an output level that does not exceed a preset ceiling regardless of the input level
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Linearity
having an output that varies in direct proportion to the input
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Listening fatigue
a pronounced dulling of the auditory senses, inhibiting perceptual judgment
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Lossless
A data compression process during which no data is discarded
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Lossy
A data compression process during which data that is not critical is discarded during compression
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Near-field monitor
monitoring with loudspeakers placed close to the operator, usually on or just behind the console’s meter bridge, to reduce interference from control room acoustics at the monitoring position
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Non-destructive editing
editing that does not alter the original sound or soundfile, regardless of what editing or signal processing is affected
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Non-linear editing
assembly of disk-based material in or out of sequence, taken from any part of a recording and placed in any other part of the recording almost instantly (digital editing)
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Parametric equalizer
an equalizer in which the bandwidth of a selected frequency is continuously variable
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Passive loudspeaker
a loudspeaker that is powered externally
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Plug-in spectrum processors
a signal processor that affects a sound’s spectral range, such as equalizers, filters, and psychoacoustic processors
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Quantization
converting a waveform that is infinitely variable into a finite series of discrete levels
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Release time
the length of time it takes a compressor to return to its normal level (unity gain) after the signal has been attenuated or withdrawn
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Reverberation
multiple blended, random reflections of a sound wave after the sound source has ceased vibrating
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Sampling
(1) Examining an analog signal at regular intervals defined by the sampling frequency. (2) A process whereby a section of digital audio representing a sonic event, acoustic or electroacoustic, is stored on a disk or into electronic memory
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Sampling frequency
the frequency (or rate) at which an analog signal is sampled
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Scrubbing
in hard-disk editing, moving the play cursor through the defined region at any speed to listen to a sound being readied for editing
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Sound card
computer hardware necessary to input, manipulate, and output audio
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Soundfile
a sound stored in the memory of a hard-disk recorder/editor
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Sweet spot
in control room monitoring, the designated listening position, which is the optimal distance away from and between the loudspeakers
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Time processor
a signal processor that affects the time interval between a signal and its repitition
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Tweeter
the informal name of a loudspeaker that produces high frequencies
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Waveform
graphic representation of a sound’s characteristic shape displayed, for example, on test equipment and hard-disk editing systems
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Woofer
informal name for a loudspeaker that produces the bass frequencies
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