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Blended family
A family consisting of a couple, one or both of whom were previously married, their children, and the children from the previous marriage of one or both parents.
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Consumer skills
Those capabilities necessary for purchases to occur such as understanding money, budgeting, product evaluation, and so forth.
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Consumer socialization
The process by which young people acquire skills, knowledge, and attitudes relevant to their functioning as consumers in the marketplace.
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Consumption-related attitudes
Cognitive and affective orientations toward marketplace stimuli such as advertisements, salespeople, warranties, and so forth.
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Consumption-related preferences
The knowledge, attitudes, and values that cause people to attach differential evaluations to products, brands, and retail outlets.
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Family decision making
The process by which decisions that directly or indirectly involve two or more family members are made.
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Family household
A household consisting of a family and any unrelated people residing in the same housing unit.
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HLC/occupational category matrix
Determines the problems the household will likely encounter and provides a range of acceptable solutions.
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Household
All the people who occupy a housing unit.
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Household life cycle (HLC)
Based on the age and marital status of the adult member of the household and the presence and age of children.
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Instrumental training
Occurs when a parent or sibling specifically and directly attempts to bring about certain responses through reasoning or reinforcement.
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Mediation
Occurs when a parent alters a child's initial interpretation of, our response to, a marketing or other stimulus.
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Modeling
Occurs when a child learns appropriate, or inappropriate, consumption behaviors by observing others.
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Nonfamily household
A householder living alone or exclusively with others to whom he or she is not related.
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Piaget's stages of cognitive development
A widely accepted set of stages of cognitive development.
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Traditional family
A married couple and their own or adopted children living at home.
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Adopter categories
Five groups of adopters of any given innovation based on the relative time at which they adopt.
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Adoption process
A series of distinct steps or stages individual consumers presumably go through.
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Asch phenomenon
The na�ve subject almost always agrees with the incorrect judgment of the others.
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Aspiration reference groups
Nonmembership groups with a positive attraction.
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Blogs
Personalized journals where people and organizations can keep a running dialogue.
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Brand community
A nongeographically bound community, based on a structured set of social relationships among owners of a brand and the psychological relationship they have with the brand itself, the product in use, and the firm.
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Buzz
The exponential expansion of WOM.
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Community
Characterized by consciousness of kind, shared rituals and traditions, and a sense of more responsibility.
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Consumption subculture
A distinctive subgroup of society that self-selects on the basis of a shared commitment to a particular product class, brand, or consumption activity.
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Diffusion process
The manner in which innovation spread throughout a market.
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Dissociative reference groups
Groups with negative desirability.
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Early adopters
Tend to be opinion leaders in local reference groups.
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Early majority
Consumers who tend to be cautious about innovations.
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Enduring involvement
A greater long-term involvement with the product category than the non-opinion leaders in the group.
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Group
Two or more individuals who share a set of norms, values, or beliefs and have certain implicitly or explicitly defined relationships to one another such that their behaviors are interdependent.
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Identification influence
Also called value-expressive, occurs when individuals have internalized the group's values and norms.
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Informational influence
Occurs when an individual uses the behaviors and opinions of reference group members as potentially useful bits of information.
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Innovation
An idea, practice, or product perceived to be new by the relevant individual or group.
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Innovators
Venturesome risk takers.
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Laggards
Locally oriented and engage in limited social interaction.
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Late majority
Members who are skeptical about innovations.
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Market mavens
Both initiate discussions with others about products and shopping and respond to requests for market information.
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Multistep flow of communication
Involves opinion leaders for a particular product area who actively seek relevant information from the mass media as well as other sources.
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Normative influence
Occurs when an individual fulfills group expectations to gain a direct reward or to avoid a sanction.
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Online community
A community that interacts over time around a topic of interest on the Internet.
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Online social network site
Web-based service that allows individuals to (1) construct a public or semipublic profile within a bounded system, (2) articulate a list of other users with whom they share a connection, and (3) view and traverse their list of connections and those made by others within the system.
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Opinion leader
An individual who actively filters, interprets, or provides product and brand relevant information to their family, friends, and colleagues.
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Primary groups
Groups characterized by frequent interpersonal contact.
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Reference group
A groups whose presumed perspectives or values are being used by an individual as the basis for his or her current behavior.
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Secondary groups
Groups characterized by limited interpersonal contact.
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Two-step flow of communication
The process of one person receiving information form the mass media or other sources and passing it on to others.
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Viral marketing
An online "pass-it-along" strategy. It "uses electronic communications to trigger brand messages throughout a widespread network of buyers."
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Word-of-mouth (WOM) communications
Individuals sharing information with other individuals.
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Ad avoidance
Ways for consumers to selectively avoid exposure to advertising messages.
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Adaptation level theory
Deals with the phenomenon of people adjusting to the level and type of stimuli to which they are exposed.
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Affective interpretation
The emotional or feeling response triggered by a stimulus such as an ad.
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Ambush marketing
Involves any communication or activity that implies, or from which one could reasonably infer, that an organization is associated with an event, when in fact it is not.
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Attention
Occurs when the stimulus activates one or more sensory receptor nerves, and the resulting sensations go to the brain for processing.
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Brand extension
Where an existing brand extends to a new category with the same name.
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Brand familiarity
An ability factor related to attention.
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Closure
Presenting an incomplete stimulus with the goal of getting consumers to complete it and thus become more engaged and involved.
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Co-branding
Also referred to as co-marketing, brand alliances, and joint marketing, in which two brand names are given to a single product.
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Cognitive interpretation
A process whereby stimuli are placed into existing categories of meaning.
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Contextual cues
Play a role in consumer interpretation independent of the actual stimulus in a situation.
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Cross-promotions
Whereby signage in one area of the store promotes complementary products in another.
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Exposure
Occurs when a stimulus comes within range of our sensory receptor nerves.
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Figure�ground
Presenting the stimulus in such a way that it is perceived as the focal object to be attended to and all other stimuli are perceived as the background.
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Hemispheric lateralization
Applies to activities that take place on each side of the brain.
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Inference
Goes beyond what is directly stated or presented.
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Infomercials
Program-length commercials (often 30 minutes), generally with an 800 number and/or Web address through which to order the product or request additional written information.
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Information overload
Occurs when consumers are confronted with so much information that they cannot or will not attend to all of it.
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Information processing
A series of activities by which stimuli are perceived, transformed into information, and stored.
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Interpretation
The assignment of meaning to sensations.
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Just noticeable difference (j.n.d.)
The minimum amount that one brand can differ from another with the difference still being noticed.
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Muting
Turning the sound off during commercial breaks.
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Perception
Comprised of exposure, attention, and interpretation.
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Perceptual defenses
Individuals are not passive recipients of marketing messages.
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Perceptual relativity
An aspect of interpretation that is generally a relative process rather than absolute.
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Permission-based marketing
The voluntary and self-selected nature of online offerings where consumers "opt in" to receive e-mail-based promotions.
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Product placement
Shows how and when to use a product and it enhances the product's image.
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Proximity
Refers to the fact that stimuli positioned close together are perceived as belonging to the same category.
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Rhetorical figures
Involve the use of an unexpected twist or artful deviation in how a message is communicated either visually in the ad's picture or verbally in the ad's text or headline.
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Sensory discrimination
The ability of an individual to distinguish between similar stimuli.
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Smart banners
Banner ads that are activated based on items used in search engines.
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Stimulus organization
Refers to the physical arrangement of the stimulus objects.
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Subliminal stimulus
A message presented so fast or so softly or so masked by other messages that one is not aware of seeing or hearing it.
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Zapping
Involves switching channels when a commercial appears.
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Zipping
Occurs when one fast-forwards through a commercial on a prerecorded program.
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Accessibility
The likelihood and ease with which information can be recalled from LTM.
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Advertising wearout
An effect where too much repetition causes consumers to actively shut out the message, evaluate it negatively, or disregard it.
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Analogical reasoning
Occurs when a consumer uses an existing knowledge base to understand a new situation or object.
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Analytical reasoning
The most complex form of cognitive learning.
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Brand equity
The value consumers assign to a brand above and beyond the functional characteristics of the product.
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Brand image
The schematic memory of a brand.
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Brand leverage
Often termed, family branding, brand extensions, or umbrella branding, refers to marketers capitalizing on brand equity by using an existing brand name for new products.
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Classical conditioning
The process of using an established relationship between a stimulus and response to bring about the learning of the same response to a different stimulus.
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Cognitive learning
Encompasses all the mental activities of humans as they work to solve problems or cope with situations.
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Concepts
Abstractions of reality that capture the meaning of an item in terms of other concepts.
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Conditioning
Learning based on the association of a stimulus (information) and response (behavior or feeling).
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Elaborative activities
The use of previously stores experiences, values, attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information.
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Episodic memory
The memory of a sequence of events in which a person participated.
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Explicit memory
Characterized by the conscious recollection of an exposure event.
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Extinction
Or forgetting occurs when the reinforcement for the learned response is withdrawn, the learned response is no longer used, or the individual is no longer reminded of the response.
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Flashbulb memory
Flashbulb memory is acute memory for the circumstances surrounding a surprising and novel event.
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High-involvement learning
A situation in which the consumer is motivated to process or learn the material.
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Iconic rote learning
The association between two or more concepts in the absence of conditioning.
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Imagery
Involves concrete sensory representations of ideas, feelings, and objects.
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Implicit memory
Involves the nonconscious retrieval of previously encountered stimuli.
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Learning
Any change in the content or organization of long-term memory or behavior.
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Long-term memory (LTM)
An unlimited, permanent storage.
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Low-involvement learning
A situation in which the consumer has little or no motivation to process or learn the material.
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Maintenance rehearsal
The continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferal to long-term memory.
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Memory interference
An effect where consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way.
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Modeling
Occurs when consumers observe the outcome of others' behaviors and adjust their own accordingly.
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Operant conditioning
Or instrumental learning differs from classical conditioning primarily in the role and timing of reinforcement.
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Perceptual mapping
Takes consumers' perceptions of how similar various brands or products are to each other and relates these perceptions to product attributes.
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Product positioning
A decision by a marketer to try to achieve a defined brand image relative to competition within a market segment.
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Product repositioning
A deliberate decision to significantly alter the way the market views a product.
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Pulsing
frequent (close together) repetitions used any time it is important to produce widespread knowledge of the product rapidly.
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Punishment
Any consequence that decreases the likelihood that a given response will be repeated in the future.
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Reinforcement
Anything that increases the likelihood that a given response will be repeated in the future.
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Retrieval failure
Happens in cognitive learning when information that is available in LTM cannot be accessed, that is, retrieved from LTM into STM. Also called forgetting.
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Schema
A complex web of associations.
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Script
Memory of how an action sequence should occur.
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Self-referencing
Indicates that consumers are relating brand information to themselves.
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Semantic memory
The basic knowledge and feelings an individual has about a concept.
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Shaping
The process of encouraging partial responses leading to the final desired response.
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Short-term memory (STM)
A limited capacity to store information and sensations.
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Stimulus discrimination
The process of learning to respond differently to similar but distinct stimuli.
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Stimulus generalization
Often referred to as the rub-off effect, occurs when a response to one stimulus is elicited by a similar but distinct stimulus.
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Vicarious learning
Occurs when consumers observe the outcomes of others' behaviors and adjust their own accordingly.
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Approach�approach conflict
When a consumer who must choose between two attractive alternatives.
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Approach�avoidance conflict
When a consumer facing a purchase choice with both positive and negative consequences.
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Avoidance�avoidance conflict
A choice involving only undesirable outcomes.
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Attribution theory
An approach to understanding the reasons consumers assign particular meanings to the behaviors of others.
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Benefit chain
Where a product or brand is repeatedly shown to a consumer who names all the benefits that possession or use of the product might provide until the consumer can no longer identify additional benefits.
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Brand personality
A set of human characteristics that become associated with a brand.
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Consumer ethnocentrism
Reflects an individual difference in consumers' propensity to be biased against the purchase of foreign products.
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Coping
Coping involves consumer thoughts and behaviors in reaction to a stress-inducing situation designed to reduce stress and achieve more desired positive emotions.
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Demand
The willingness to buy a particular product or service.
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Emotion
Strong, relatively uncontrolled feelings that affect behavior.
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Five-Factor Model
A multitrait theory used to identify five basic traits that are formed by genetics and early learning.
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Involvement
A motivational state caused by consumer perceptions that a product, brand, or advertisement is relevant or interesting.
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Laddering
A new projective technique used to construct a means-end or benefit chain.
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Latent motives
Motives either unknown to the consumer or such that he was reluctant to admit them.
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Manifest motives
Motives that are known and freely admitted.
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Maslow's hierarchy of needs
Based on four premises: (1) All humans acquire a similar set of motives through genetic endowment and social interaction. (2) Some motives are more basic or critical than others. (3) The more basic motives must be satisfied to a minimum level before other motives are activated. (4) As the basic motives become satisfied, more advanced motives come into play.
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Means�end chain
Where a product or brand is repeatedly shown to a consumer who names all the benefits that possession or use of the product might provide until the consumer can no longer identify additional benefits.
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Motivation
The reason for behavior.
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Motive
A construct representing an unobservable inner force that stimulates and compels a behavioral response and provides specific direction for that response.
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Personality
An individual's characteristic response tendencies across similar situations.
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Prevention-focused motives
Prevention-focused motives revolve around a desire for safety and security and are related to consumers' sense of duties and obligations.
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Projective techniques
Designed to provide information on latent motives.
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Promotion-focused motives
Promotion-focused motives revolve around a desire for growth and development and are related to consumers' hopes and aspirations.
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Regulatory focus theory
Regulatory focus theory suggests that consumers will react differently depending on which broad set of motives is most salient.
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