IDSC - Test B

  1. the physical components of information technology, which can include the computer itself plus peripherals such as storage devices, input devices like the mouse and keyboard, output devices like monitors and printers, networking equipment, and so on
    computing hardware
  2. a computer program or a collection of programs - it is a precise set of instructions that tells hardware what to do
    software
  3. the software that controls the computer hardware and establishes standards for developing and executing applications
    operating system
  4. includes desktop programs, enterprise software, utilities and other programs that perform specific tasks for users and organizations
    applications
  5. the mechanism through which users interact with a computing device - includes elements of the graphical user interface (or GUI) such as windows, scroll bars, buttons, menus, and dialogue boxes, and can also include other forms of interaction, such as touch screens, motion sensing controllers, or tactile devices used by the visually impaired
    user interface (UI)
  6. software stored on nonvolatile memory chips (as opposed to being stored on devices such as hard drives or removable discs) - despite its seemingly permanent nature, many products allow for it to be upgraded online or by connecting to another device
    firmware
  7. the base-level commands for controlling a hardware device - this often includes commands to read files from storage and execute a program, and commands necessary for booting an OS when a device is restarted - considered a more 'low-level' set of control code than the OS
    BIOS (Basic Input/Output System)
  8. special-purpose software designed and included inside physical products (often on firmware) - help make devices 'smarter', sharing usage information, helping diagnose problems, indicating maintenance schedules, providing alerts, or enabling devices to take orders from other systems
    embedded systems
  9. products and services that allow for the development and integration of software products and other complementary goods - Windows, iOS, Android, and the standards that allow users to create Facebook apps are all examples
    platform
  10. applications installed on a personal computer, typically supporting tasks performed by a single user
    desktop software
  11. applications that address the needs of multiple users throughout an organization or work group
    enterprise software
  12. a software product offered commercially by a third party
    software package
  13. a software package that integrates the many functions (accounting, finance, inventory management, human resources, etc.) of a business
    enterprise resource planning (ERP)
  14. systems used to support customer-related sales and marketing activities
    customer relationship management (CRM)
  15. systems that can help a firm manage aspects of its value chain, from the flow of raw materials into the firm, through delivery of finished products and services at the point-of-consumption
    supply chain management (SCM)
  16. systems that use data created by other systems to provide reporting and analysis for organizational decision-making
    business intelligence (BI) systems
  17. software for creating, maintaining, and manipulating data, sometimes referred to as database software
    database management system (DBMS)
  18. provides the standards, syntax, statements, and instructions for writing computer software
    programming language
  19. an application that includes an editor (a sort of programmer's word processer), debugger, and compiler, among other tools
    integrated development environment (IDE)
  20. programming tool that executes within an application
    scripting languages
  21. a digital asset where a secure form of mathematics is used to handle transactions, control the creation of additional units, and verify the transfer of assets
    cryptocurrencies
  22. an open source, decentralized payment system that operates in a peer-to-peer environment, without bank or central authority
    bitcoin
  23. a distributed and decentralized ledger that records and verifies transactions and ownership
    blockchain
  24. a business process that, due to its nature of connecting multiple companies, blockchain’s concepts and technology are a strong candidate for implementation
    supply chain
  25. someone who returns to the firm repeatedly as a result of a good first experience
    customer lifetime value
  26. the amount of money a firm spends to convince a customer to buy a product or service
    customer acquisition costs
  27. a bare-bones offering that allows the organization to collect customer feedback and to validate concepts and assumptions that underlie the business idea
    minimum viable product (MVP)
  28. leveraging social media for management of brand, marketing, sales, and customer support
    social CRM
  29. a brand's overall focus on customer experience
    customer obsession
  30. software that assists in managing the workforce of an organization and supports the HR department with their everyday duties
    human resource management systems (HRMS)
  31. the intangible economic value of employees based on their education, talent, and skills
    human capital
  32. the emotional attachment employees feel towards their organization, often used as a key metric for measuring the effectiveness of an organization's HR capability
    employee engagement
  33. workers engaged on a temporary or fixed term basis to provide specific services for a specific timeframe - typically do not have access to the same benefits as traditional employees
    contingent workforce
  34. answering employee questions through AI embedded chatbots powered with an HR knowledge base
    HR virtual assistants
  35. computer-based employee learning enhanced with gamification (game dynamics, levels, rewards, progress graphs, etc.)
    gamified learning
  36. a matchmaking service for internal positions and employees
    internal talent marketplace
Author
gabeernst
ID
365904
Card Set
IDSC - Test B
Description
Updated