Exam 2 HU 300

  1. Three types of memory
    1. Sensory Register (memory) - Short term memory and long term memory

    2.
  2. Memory process
    • Evironmental Input -
    • -Sensory Registers-
    • -Short Term Memory (STM)- 
    • - Long term memory-
    • - back up or to Response
    • -Response to Environmental Input
  3. Iconic Register (visual information)
    How long till it decays?

    How many items can be remembered if repeated?
    200 and 500 ms

    4-5 items in iconic store
  4. Echoic Register (auditory information)
    How long does it exist before decaying?

    How many peaces of information does it hold?
    250ms and 4s before decay

    4-5 pieces of information
  5. What is auditory memory information called?
    Echoic Register
  6. What is the visual informational memory called?
    Iconic Register
  7. How many pieces can your short term memory hold?

    Can a piece be a chunk?

    How big are chunks in short term memory?
    7 + or - 2 pieces

    Yes

    3-5 pieces grouped meaningfully
  8. What is "Working memory"?
    STM plays a role in most if not all cognitive tasks
  9. Relatively permanent store with theoretically unlimited capacity
    Long-Term Memory (LTM)
  10. The storehouse of general knowledge, rules, and facts about the world that are not unique to an individual
    Semantic memory
  11. Personal experiences where the context and time of when the information was learned are important
    Episodic Memories
  12. a type of episodic memory that involves remembering to perform something in the future
    Prospective memory
  13. type of episodic memory allows you to acquire new skills and know how to do things like drive, ride a bicycle, parallel park (or not)
    Procedural memory
  14. caused by decay, interference, or inability to access (retrieve) information
    Forgetting
  15. What are 3 reasons our memory fails?
    • 1. Weak items strenght due to low frequency or recency      of reativation (password that is accessed once a few       
    •     months)
    • 2. Weak or few associations of the item with other info        (Apple -red- fire - water)
    • 3. Interfering associations (giving your date an annerviersy      gift on the day of your ex's anniversary)
  16. Is design a process?
    Yes
  17. Four approaches to design
    • 1. User-centered design
    • 2. activity-centered design
    • 3. systems design
    • 4. genius design
  18. Four basic activities in interaction design
    • 1. Establishing requirements
    • 2. Designing alternatives
    • 3. Prototyping
    • 4. Evaluating
  19. Three categories of users
    • 1. Primary: frequent hands-on
    • 2. Secondary: occasional or via 
    •                      someone else 
    • 3. tertiary: affected by it's         
    •                  introduction, or will     
    •                  influence its purchase
  20. User-centered design 3 principles
    • 1. Early focus on users and tasks
    • 2. Empirical measurement using  \
    •     quantifiable & measurable usability
    •     criteria 
    • 3. iterative design
  21. Gain insights into stakeholders’ tasks

    Good for understanding the nature and context of the tasks
    Direct Observations
  22. Not often used in requirements activity

    Good for logging current tasks
    Indirect Observation
  23. An approach to ethnographic study where user is expert, designer is an apprentice
    Contextual Inquiry
  24. the practice of involving end users in the product design form the beginning
    User-Centered Design
  25. selecting one choice from a number of choices involving some level of uncertainty
    Decision Making
  26. quick and relatively automatic responses to a problem
    Intuitive decision making
  27. slow, deliberate, and controlled responses to a problem
    Analytic Decition Making
  28. rationale or deliberate process of selecting among alternatives
    Normative approach
  29. description of how individuals actually make decisions
    Descriptive approach
  30. is the overall value of the choice determined by multiplying the utility of the choice times the probability of the outcome
    Expected Value
  31. seeks to describe how individuals arrive at decisions
    Descriptive or naturalistic approach
  32. individual’s expertise and team shared mental models
    Cognition
  33. how well team members align their interdependent tasks
    Coordination
  34. how well the team trusts, likes, and gets along with one another
    coorperation
  35. how often the team argues and fights about goals, how they resolve these fights
    conflict
  36. the presence of leadership and mentoring among team members with various expertise
    Coaching
  37. how the team transmits information amongst its members
    communication
  38. the operational environment in which the team works
    Context
  39. the team’s expertise makeup and how long they have and will work together
    Composition
  40. the climate under which the team works based on group norms and organizational constraints
    Culture
  41. Purpose of trip, driver’s overall goal
    strategic taks
  42. Choice of maneuvers, immediate goals
    Tactical Tasks
  43. Moment-to-moment operation
     
    Control Tasks
  44. Seating, reach, viewpoint Need for user-friendly adjustment controls (e.g., seat position)
    Anthropometry
  45. traffic lights, reflectors, headlights (e.g., new LEDs)
    Illumination
  46. Minimize clutter Consistent location (height and distance) Easily identifiable class (shape, color) Efficient readability (contrast sensitivity, glare)
    Signate
  47. Lane Departure (lateral tracking) or RoadwayHazard (longitudinal tracking)
    Control Loss
  48. avg vehicle separation on busy road = 1.32 sec (safebraking time = 2 sec)
    Speeding
Author
Rayna
ID
361262
Card Set
Exam 2 HU 300
Description
HU 300, exam 2
Updated