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Groups and Teams
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Groups =
Teams
things that define a great group:
decisions are fast
conflict is fostered and used effectively
group members get along
factors of great group process
Leadership
roles and norms
rhythm and pacing
conflict
having fun
Leadership
set tone for activity of the group and allow all members to participate actively
3 things great leaders do:
provide legitimacy
truly great leader "stays out of the way"
Provide direction
Role Problems
role conflicts
role expectations conflict with another-Devils advocate and harmonizer is hard)
role overload-(expectations overwhelm ability to be good teammeber.
Role ambiguity- expectations are unnknown to member
Types of roles:
Task Roles
Maintenance Roles
Hindering Roles
task roles
initiating
information or opinion seeking
clarifying
summarizing,
consensus testing
devils advocate
Maintenance roles
encouraging
harmonizing
expressing group feelings
gate keeping
compromising
standard setting
Hindering Roles
Dominating
withdrawing
degrading
uncooperative
side conversations
how norms are developed
Explicit statements by group members
critical events in group history
carry-over behaviors
Primacy(first behavior)
why are norms enforced
help group survive and be productive
help clarify behavioral expectations for members
help individuals avoid embarrassing situations
help clarify group unique identity and central values
Pacing
milestones- provide easy measure of progress
Deveopment of norms of pacing
consensus with qualifications- leader makes decision and moves on, reevaluate if time allows later
Author
texanpenguin
ID
346760
Card Set
Groups and Teams
Description
groups and teams for TCU rockett
Updated
2019-04-30T19:36:38Z
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