Ch01 – The Nature of Software

  1. it is a product, and at the same time, the vehicle for delivering a product (computing potential).
    Software
  2. produces, manages, acquires, modifies, displays, or transmit information.
    Software
  3. acts as the basis for the control of the computer (OS), the communication of information (networks), and the creation and control of other programs (software tools and environments).
    Software
  4. Software delivers the most important product of our time: _________
    information
  5. instructions that when executed provide desired features, functions, and performance.
    Software
  6. data structures that enable the programs to adequately manipulate information and descriptive information in both hard copy and virtual forms that describes the operation and use of the programs.
    Software
  7. is engineered, doesn’t wear out (but deteriorates to change), and complex.
    Software
  8. indicates that hardware exhibits relatively high failure rates early in its life, defects are corrected and the failure rate drops to a steady-state level for some period of time.
    Bathtub curve
  9. a gross oversimplification of actual failure models for software.
    Idealized curve
  10. before the curve can return to the original steady-state failure rate, another change is requested, causing the curve to spike again.
    Actual curve
  11. a collection of programs written to service other programs.
    System software
  12. Software is ________ if the order and timing of inputs, processing and outputs is predictable.
    determinate
  13. Software is _________ if the order and timing of inputs, processing and outputs cannot be  predicted in advance.
    indeterminate
  14. stand-alone programs that solve a specific business need.
    Application software
  15. a broad array of “number-crunching programs that range from astronomy to volcanology, from automotive stress analysis to orbital dynamics, and form computer-aided design to molecular biology, from genetic analysis to meteorology.
    Engineering/Scientific Software
  16. resides within a product or system and is used to implement and control features and functions for the end user and for the system itself.
    Embedded Software
  17. designed to provide a specific capability for use by many different customers.
    Product-line software
  18. this network-centric category spans a wide array of applications and encompasses both browser-based apps and software that resides on mobile devices.
    Web/Mobile applications
  19. makes use of the nonnumerical algorithms to solve complex problems that are not amenable to computation or straightforward analysis.
    Artificial intelligence software
  20. developed to meet changes in business requirements and computing platforms.
    Legacy software
  21. characterized by longevity and business criticality.
    Legacy software
  22. have inextensible design, convoluted code, poor or nonexistent documentation, test cases and results that were never archived, a poorly managed change history.
    Legacy system
  23. Legacy system software must be:
    • adapted,
    • enhanced,
    • extended,
    • re-architected
  24. Legacy system –must be _________ so that it remains viable into the future.
    reengineered
  25. consisted of little more than a set of linked hypertext files that presented information using text and limited graphics.
    Websites
  26. evolved into sophisticated computing tools that not only provide stand-alone function to the end user, but also have been integrated with corporate databases and business applications.
    WebApps
  27. allows a mobile device to gain access to web-based content via browser that has been specifically designed to accommodate the strengths and weaknesses of mobile platform.
    Mobile Web Application
  28. can gain direct access to the hardware characteristics of the device and then provide the local processing and storage capabilities noted.
    Mobile App
  29. encompasses an infrastructure or “ecosystem” that enables any user, anywhere, to use a computing device to share computing resources on a brad scale.
    Cloud computing
  30. includes client (user) device and the application software (browser) that allows bback-end to be accessed.
    Front-end
  31. includes servers and related computing resources, data storage systems (databases), server-resident applications, and administrative servers.
    Back-end
  32. a set of software-intensive systems that share a common, managed set of features satisfying the needs of a particular market segment or mission and that are developed from a set of core assets in a prescribed way.
    Software product line
  33. Software New Categories:
    • Ubiquitous Computing – wireless networks
    • Netsourcing – the Web as a computing engine
    • Open Source – “free” source code open to the computing community
Author
FelipeJung
ID
327462
Card Set
Ch01 – The Nature of Software
Description
2nd Semester
Updated