Non-Systems_Teaching-Learning

  1. Learning - to improve RETENTION - parameters (practice & feedback) - 2
    • Practice - Random or serial/Variable rather than constant
    • Feedback: variable
    • Summed - ex: after every 3rd trial
    • Fading - starts w/feedback after every trial —> feedback after every 3rd trial
    • Bandwidth - only when errors exceed certain level
  2. Learning - to improve RETENTION & INC depth of cognitive processing - what type of feedback?
    • Variable
    • Ex: summed, fading, bandwidth
  3. Learning - to improve PERFORMANCE - parameters (practice & feedback) - 2
    • Practice - Constant/blocked 
    • Feedback - after every trial
  4. Feedback - after every trial - improves what? used when?
    • INC performance
    • Early learning
  5. Feedback - summed/fading/bandwidth - used for what? - 1
    To INC retention
  6. Practice - to improve performance use what type?
    Constant/blocked
  7. Practice - to improve retention use what type?
    Variable/serial
  8. Practice - Variable/serial - used when? - 1
    To improve retention
  9. Practice - constant/blocked - used when? - 2
    • Early learning
    • To improve performance
  10. Practice - distributed - used when - 4
    • Cognitive impaired
    • Complex tasks
    • Learner has short attention, poor concentration or fatigues easily
    • Motivation is low
  11. Environment - open - used when? Do what?
    • Later learning
    • Vary environment
    • Introduce distractors
  12. Environment - closed - used when? Do what?
    • Early motor learning
    • DEC environmental distractions
  13. Stages of motor learning - 3
    • Cognitive - understanding of skill
    • Associative - how to do movement, rather than on what to do
    • Autonomous - automatic
  14. Phases of motor learning - cognitive - parameters - 2
    • Understanding of task
    • Helps determine what to do
  15. Phases of motor learning - associative - parameters - 3
    • Makes strategy
    • Practices it
    • Makes adjustments
  16. Phases of motor learning - autonomous - parameters - 2
    • High-level skilled performance
    • Few adjustments needed
  17. Components of motor learning - 3
    • Feedback
    • Practice
    • Transfer
  18. Measure of motor learning - 4
    • Performance
    • Retention
    • Generalizability
    • Resistance to contextual change
  19. Early stages of motor learning - cognitive stage - parameters - 2
    • Dependence on visual input
    • Developing level of correctness - knowledge of RESULTS
  20. Middle stages of motor learning - associative stage - parameters - 1
    Proprioceptive input
  21. Early/Later train­ing - focus on what type of feedback?
    • Early - Visual feedback
    • Later - Proprioceptive feedback
  22. Guided movement is most effective for - 2
    • Slow postural
    • Posi­tioning tasks
  23. Tasks that have highly integrated components should be practiced how? - 1
    • As a whole
    • E.g., gait
  24. Open motor skills - performed where?
    Variable, changing environment
  25. Externally paced skills - define
    • Must comply w/timing demands from environment
    • Ex: walking through a revolving door
  26. Closed motor skills - performed where?
    Stable, non-changing environment
  27. Serial skills - define
    • Movements that combine a series of discrete elements, w/specific order of elements
    • Ex:
  28. Continuous skills - define
    • Movement skills that appear to have no recognizable beginning or inherent beginning or end
    • Ex:
  29. Behavioral modification - best achieved through what?
    • (+) reinforcement
    • (-) behaviors should be ignored
  30. Open vs closed motor skills
    • Open - Performed in variable, changing environment
    • Closed - stable, non-changing environment
Author
Tanuisha
ID
325955
Card Set
Non-Systems_Teaching-Learning
Description
Non-Systems_Teaching-Learning
Updated