Sensation and Perception 2

  1. Functions of colour
    • Helps classify and identify objects
    • Facilitates perceptual organisation of elements into objects
    • May provide an evolutionary advantage in foraging food
  2. Colour
    • Basic colours: red yellow green blue
    • Changed by intensity, saturation, wavelength
    • violet- blue-green-yellow-orange-red
    • Colour of objects are determined by the wavelength that are reflected
    • See white: reflection of all colour wavelengths
    • Black: little light reflected
  3. Trichromatic theory of colour vision
    • Young and Helmholtz (18800's)
    • Three different receptor mechanisms are responsible for colour vision
    • Behavioural evidence
    • Colour matching experiments: shine light in front of desk (one wave length) other desk, different wavelength lights. Had to match the 3 different wave lenths to match the first. 
    • Used to show that most people need three of the wavelengths to create a match
  4. Physiological evidence for the trichromatic theory
    • Researchers measured absorption spectra of visual pigments in receptors (1960's)
    • they found 3 types of cones pigments responded maximally to: 
    • short wavelengths (419nm)
    • Medium wavelengths (534 nm)
    • Long wavelengths (564 nm)
  5. Monochromats
    • Only rods and no functioning cones
    • Ability to perceive only in white, gray and black tones
    • Poor visual acuity
    • Sensitive to bright light
  6. Dichromats
    • 3 types
    • Protanopia: individuals see short wavelengths as blue
    • Neutral point occurs at 492 (grey instead of green)
    • Above neutral point, they see yellow then grey instead of red
    • Missing the long wave length pigment
    • Deuteranopia: see short WL as blue
    • Neutral point occurs at 498nm (grey instead of green)
    • Above neutral point, they see yellow.
    • Can detect red, but seen as yellow
    • Tritanopia (blue yellow colour blind): see short WL as blueish green
    • Neutral point occurs at 570nm (no yellow)
    • Above neutral point, see red
    • Probably missing the short WL pigment.
  7. Opponent process theory of colour vision
    • Proposed by Hering (1800s)
    • Colour vision is caused by opposing responses generated by blue and yellow and by green and red
    • Behavioural evidence:
    • Types of colour blindness red/green and blue/yellow
    • Colour afterimages and simultaneous colour contract show opposing pairings
  8. Cue approach to depth perception.
    Oculomotor cues
    • Focuses on information int he retinal image that is correlated with depth in the scene
    • Oculomotor cues are based on sensing the position of the eyes and muscle tension
    • Occular convergence: inward movement of the eyes when we focus on nearby objects. Associate tense w/ close objects
    • Accomodation: change in the shape of the lens when we focus on objects at different distances
  9. Monocular cues
    • Monocular (pictorial) cues come from one eye .
    • Sources of depth information that come from 2D images such as pictures
    • Occlusion/interposition: when one object partially covers another
    • Relative size: when objects are equal size, the closer one will take up more of your visual field
    • Perspective convergence/linear perspective: parallel lines appear to come together in the distance
    • Familiar size: distance information based on our knowledge of object size
    • Atmospheric perspective: distance objects are fuzzy and have blue tint (on clear day)
    • Texture gradient: equally spaced elements are more packed as distance increases
    • Shadows: indicate where objects are located
  10. Motion produced cues
    Motion parallax: close objects in direction of movement glide rapidly past but objects in the distance appear to move slowly
  11. Binocular depth information
    • Binocular disparity: difference in images from two eyes.
    • Left and right eye transmit different information, allowing us to perceive depth
  12. Visual illussions
    • Non veridical perception occurs during visual illusions
    • Muller-lyer illussion: straight lines with inward fins appear shorter than straight lines with outward fins
    • Ponzo illusion: horizontal objects are placed over railroad tracks in a picture. Upper object appears larger
    • Ames room: two people of equal size appear very different in size in this room
    • Room is constructed so that the shape looks like a normal room when viewed with one eye
  13. Hearing
    • Sounds is created by pressure changes in the air or other medium
    • Sound is the experience we have when we hear
  14. Sound waves
    • Pure tone: created by a sine wave. 
    • Amplitude: height. How much air pressure change. Loudness (db)
    • Frequency: number of cycles in a given time period (Hz). Pitch
    • Complex tone: mixture of tones together
  15. Timbre
    • All other perceptual aspects of a sound besides loudness, pitch and duration
    • Reflects the number and magnitude of harmonics
    • It is the 'quality' or 'complexity' of a sound
  16. Bekesys' place theory of hearing
    Frequency of sound is indicated by the place on the organ of corti that has the highest firing rate
  17. Auditory localisation
    • Auditory space: surrounds an observer and exists wherever there is sound
    • Sounds are localised in space by using:
    • Azimuth coordinates: position left to right
    • Elevation coordinates: position up and down
    • Distance coordinates: position from observer
  18. Calculating azimuth
    • Binaural cues: location cues based on the comparison of the signals received by the left and right ears
    • Interaural time difference: difference between the times sounds reach the two ears
    • When distance to each ear is the same, there are no differences in time
    • When the source is to the side of the observer, the time will differ
    • Interaural level difference: difference in sound pressure level (volume) reaching two ears
    • Reduction in intensity occurs for high frequency sounds for the far ear
  19. Monocaural cues
    • Detect elevation
    • Uses shape of Pinna
  20. Identifying sound sources
    • Auditory scene: the array of all sound sources in the environment
    • Auditory scene analysis: process by which sound sources in the auditory scene are separated into belonging to individual perceptions/streams
  21. Principles of Auditory grouping
    • Heuristics that help to perceptually organise stimuli
    • Onset time: sounds that start at different times are likely to come from different sources
    • Location: a single sound source tends to come from one location and to move continuously
    • Similarity of timbre and pitch: similar sounds are grouped together
    • Proximity in time: sounds that occur in rapid succession usually come from the same source
    • Auditory continuity: sounds that stay constant or change smoothly are usually from the same source
Author
Anonymous
ID
320710
Card Set
Sensation and Perception 2
Description
Sensation and perception 2
Updated