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Functions of colour
- Helps classify and identify objects
- Facilitates perceptual organisation of elements into objects
- May provide an evolutionary advantage in foraging food
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Colour
- Basic colours: red yellow green blue
- Changed by intensity, saturation, wavelength
- violet- blue-green-yellow-orange-red
- Colour of objects are determined by the wavelength that are reflected
- See white: reflection of all colour wavelengths
- Black: little light reflected
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Trichromatic theory of colour vision
- Young and Helmholtz (18800's)
- Three different receptor mechanisms are responsible for colour vision
- Behavioural evidence
- Colour matching experiments: shine light in front of desk (one wave length) other desk, different wavelength lights. Had to match the 3 different wave lenths to match the first.
- Used to show that most people need three of the wavelengths to create a match
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Physiological evidence for the trichromatic theory
- Researchers measured absorption spectra of visual pigments in receptors (1960's)
- they found 3 types of cones pigments responded maximally to:
- short wavelengths (419nm)
- Medium wavelengths (534 nm)
- Long wavelengths (564 nm)
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Monochromats
- Only rods and no functioning cones
- Ability to perceive only in white, gray and black tones
- Poor visual acuity
- Sensitive to bright light
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Dichromats
- 3 types
- Protanopia: individuals see short wavelengths as blue
- Neutral point occurs at 492 (grey instead of green)
- Above neutral point, they see yellow then grey instead of red
- Missing the long wave length pigment
- Deuteranopia: see short WL as blue
- Neutral point occurs at 498nm (grey instead of green)
- Above neutral point, they see yellow.
- Can detect red, but seen as yellow
- Tritanopia (blue yellow colour blind): see short WL as blueish green
- Neutral point occurs at 570nm (no yellow)
- Above neutral point, see red
- Probably missing the short WL pigment.
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Opponent process theory of colour vision
- Proposed by Hering (1800s)
- Colour vision is caused by opposing responses generated by blue and yellow and by green and red
- Behavioural evidence:
- Types of colour blindness red/green and blue/yellow
- Colour afterimages and simultaneous colour contract show opposing pairings
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Cue approach to depth perception.
Oculomotor cues
- Focuses on information int he retinal image that is correlated with depth in the scene
- Oculomotor cues are based on sensing the position of the eyes and muscle tension
- Occular convergence: inward movement of the eyes when we focus on nearby objects. Associate tense w/ close objects
- Accomodation: change in the shape of the lens when we focus on objects at different distances
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Monocular cues
- Monocular (pictorial) cues come from one eye .
- Sources of depth information that come from 2D images such as pictures
- Occlusion/interposition: when one object partially covers another
- Relative size: when objects are equal size, the closer one will take up more of your visual field
- Perspective convergence/linear perspective: parallel lines appear to come together in the distance
- Familiar size: distance information based on our knowledge of object size
- Atmospheric perspective: distance objects are fuzzy and have blue tint (on clear day)
- Texture gradient: equally spaced elements are more packed as distance increases
- Shadows: indicate where objects are located
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Motion produced cues
Motion parallax: close objects in direction of movement glide rapidly past but objects in the distance appear to move slowly
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Binocular depth information
- Binocular disparity: difference in images from two eyes.
- Left and right eye transmit different information, allowing us to perceive depth
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Visual illussions
- Non veridical perception occurs during visual illusions
- Muller-lyer illussion: straight lines with inward fins appear shorter than straight lines with outward fins
- Ponzo illusion: horizontal objects are placed over railroad tracks in a picture. Upper object appears larger
- Ames room: two people of equal size appear very different in size in this room
- Room is constructed so that the shape looks like a normal room when viewed with one eye
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Hearing
- Sounds is created by pressure changes in the air or other medium
- Sound is the experience we have when we hear
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Sound waves
- Pure tone: created by a sine wave.
- Amplitude: height. How much air pressure change. Loudness (db)
- Frequency: number of cycles in a given time period (Hz). Pitch
- Complex tone: mixture of tones together
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Timbre
- All other perceptual aspects of a sound besides loudness, pitch and duration
- Reflects the number and magnitude of harmonics
- It is the 'quality' or 'complexity' of a sound
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Bekesys' place theory of hearing
Frequency of sound is indicated by the place on the organ of corti that has the highest firing rate
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Auditory localisation
- Auditory space: surrounds an observer and exists wherever there is sound
- Sounds are localised in space by using:
- Azimuth coordinates: position left to right
- Elevation coordinates: position up and down
- Distance coordinates: position from observer
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Calculating azimuth
- Binaural cues: location cues based on the comparison of the signals received by the left and right ears
- Interaural time difference: difference between the times sounds reach the two ears
- When distance to each ear is the same, there are no differences in time
- When the source is to the side of the observer, the time will differ
- Interaural level difference: difference in sound pressure level (volume) reaching two ears
- Reduction in intensity occurs for high frequency sounds for the far ear
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Monocaural cues
- Detect elevation
- Uses shape of Pinna
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Identifying sound sources
- Auditory scene: the array of all sound sources in the environment
- Auditory scene analysis: process by which sound sources in the auditory scene are separated into belonging to individual perceptions/streams
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Principles of Auditory grouping
- Heuristics that help to perceptually organise stimuli
- Onset time: sounds that start at different times are likely to come from different sources
- Location: a single sound source tends to come from one location and to move continuously
- Similarity of timbre and pitch: similar sounds are grouped together
- Proximity in time: sounds that occur in rapid succession usually come from the same source
- Auditory continuity: sounds that stay constant or change smoothly are usually from the same source
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