Aeromedical factors

  1. Define Fatigue
    State of feeling weary, tired or sleepy that results from prolonged mental or physical work, extended periods of anxiety, exposure to harsh environments or lack of sleep.
  2. Three type of Fatigue
    • 1 - Acute (2-3 reg sleep periods)
    • -Inattention
    • -Errors
    • -Irritation
    • -Recover with one regular sleep period
    • 2 - Chronic (inadequate successive sleep periods)
    • -Insomnia
    • -Depressed mood
    • -Irritability
    • -Weight Loss
    • -Poor Judgement
    • -Loss of appetite
    • -Slowed reaction time
    • -Poor motivation
    • -Recovery may require several weeks
    • 3 - Motivational Exhaustion (aka burnout)
    • -body shuts down and ceases functioning occupationaly, and socially
  3. Fatigue Prevention
    • 1. Control sleep environment
    • 2. Adjust to shift work
    • 3. Good Health and fitness
    • 4. Moderate use of alcohol and caffeine
    • 5. Good nutrition
    • 6. Time management
    • 7. Realistic planning
    • 8. Optimal working conditions
    • 9. Naps
  4. Fatigue treatment
    Rest and natural sleep
  5. Define Stress
    Body's nonspecific response to any demand placed upon it
  6. FOUR types of Stressors (PEP-C)
    • 1. Psychosocial
    • -Life events
    • -Work
    • -Illness
    • -Family issues
    • 2. Environmental
    • -Altitude (5000' and below)
    • -Speed
    • -Temp
    • -Aircraft design
    • 3. Physiological (DEATH)
    • -Drugs
    • -Exhaustion
    • -Alcohol
    • -Tobacco
    • -Hypoglycemia and poor nutrition
    • 4. Cognitive
    • -How one perceives a problem
  7. Stress Response
    • Emotional - anxiety, irritability
    • Behavioral - work performance, motivation, suicide
    • Cognitive - Concentration, judgment
    • Physical - heart rate, blood pressure, breathing
  8. Stress Factors
    • 1. Mental skills required
    • 2. Stress characteristic of situation
    • 3. Physical and psychological make-up of individual
  9. Ways to manage Stress
    • 1. Avoid stressors (most important)
    • 2. Change your thinking
    • 3. Learn to relax
    • 4. Ventilate stress
  10. Drugs; considerations
    • Self-medicated
    • Overdose
    • Allergic reactions
    • Predictable side effects
    • Synergistic effects
    • Caffeine
  11. Exhaustion
    • Lack of rest
    • Physical condition
  12. Alcohol
    • 12 hours bottle to brief and no residual effects
    • 1 ounce pure alcohol = 2,000' PA
    • Could cause histotoxic hypoxia
    • How it affects a person depends on:
    • -amount consumed
    • -Rate of obsorption
    • -metabolism
  13. Tobacco
    • Adds 5,000' physical altitude
    • Decreases night vision 20%
    • Causes hypemic hypoxia
  14. Define Spatial Disorientation
    Individual's inability to determine his position, attitude, and motion relative to the surface of the earth or other significant objects
  15. Three types of Spatial Disorientation
    • I - Unrecognized **most dangerous
    • -Doesn't perceive problem exists
    • II - Recognized
    • -Perceives a problem, may not recognize it as spatial D, Example-perceives control malfunction or instrument failure
    • III - Incapacitation
    • -Unable to reorient himself
  16. Three Systems that affect Spatial Disorientation
    • 1. Visual (80%)
    • 2. Vestibular (15%)
    • 3. Proprioceptive (5%)
  17. Visual Illusions
    FFFCRASHSCAR

    • False Horizon
    • Fascination/Fixation
    • Flicker Vertigo
    • Crater Illusion
    • Reversible Perspective
    • Auto kinesis
    • Size-distance Illusion
    • Height-depth perception
    • Structural Illusion
    • Confusion with ground lights
    • Altered planes of reference
    • Relative motion
  18. Two types of Vestibular Illusions
    • 1. Somatogyral
    • -changes in angular acceleration/deceleration
    • -Semicircular canals

    • 2. Somatogravic
    • -gravic - gravity (up and down) to remember it works linearly
    • -changes in linear acceleration/deceleration
    • -Stimulates otolith organs
  19. Three Somatogyral Illusions
    • 1. Leans (most common)
    • 2. Graveyard spin (Usually fixed wing)
    • 3. Coriolis effect (most dangerous)
  20. Leans
    • Most common
    • -Pilot fails to perceive angular motion
    • -Occurs when rolling into or out of a bank
    • -Pilot after coming out of a turn, will feel in an unusual attitude despite that he's straight and level and feel the need to turn aircraft back to the wrong turn attitude
  21. Graveyard Spin
    • Usually fixed wing
    • -Pilot enters a spin, recovers from the spin, feels as though he is spinning in the other direction, so reenters the initial spin direction.
  22. Coriolis Effect
    • Most Dangerous
    • -Overwhelming disorientation
    • -Aircraft is in a turn, when the pilot moves head in a plane other than that of the turn, this creates new perception in 3 different planes: pitch, roll and yaw and causes head over heels tumbling feeling
  23. Oculogravic
    • -Acceleration/deceleration
    • -Acceleration: pilot feels nose up -pitches aircraft down
    • -Deceleration: pilot feels nose low - pitches aircraft up
  24. Oculoagravic
    • Think 'loa' - 'lower' - aircraft going down
    • -Occurs when aircraft is going down
    • Aircraft goes down -eyes track up- pilot senses nose low/down - pilot pitches aircraft nose up
  25. Elevator
    • Occurs when aircraft is going up
    • -Aircraft goes up - eyes track down- pilot senses nose up- pilot pitches aircraft nose down
  26. Vertigo
    Sensation of spinning/dizziness
  27. Sensory Illusion
    false perception of reality
  28. When is spatial D most dangerous?
    When pilot becomes unable to read instruments properly
  29. Spatial Disorientation prevention
    • 1. Always trust instruments
    • 2. Never fly VMC and IMC at the same time
    • 3. Never fly without visual referenes
    • 4. Avoid stressors (fatigue, smoking, hypoglycemia, hypoxia, and anxiety)
  30. Spatial Disorientation Treatment
    • 1. Refer to the instruments & develop a good cross check
    • 2. Delay intuitive actions
    • 3. Transfer flight controls
  31. Middle Ear Discomfort (definition)
    • During descent, pressure of external air is greater than the pressure in the middle ear -> eardrum is forced inward
    • More susceptible with a cold or sore throat, sinusitis etc. and descending altitude
    • Pressure differential increases appreciable, impossible to open Eustachian tub -> causes eardrum to rupture
    • Descents* most evident at altitudes below 5,000'
    • -30,000->20,000 - mild discomfort
    • -15,000-> 5,000 - great distress (larger change in barometric pressure)
  32. Middle Ear Discomfort (Prevention)
    • Don't fly with cold or sore throat, sinusitis, etc.
    • Descend at slow/normal rate
    • Clear your sinuses early & often by swallowing, yawning, and tensing muscles in the throat
  33. Middle Ear Discomfort (Treatment)
    • Stop descent & attempt Valsalva
    • (Note: to prevent over pressurization, never do Valsalva during ascent)
    • If not cleared:
    • -climb to altitude until cleared by pressure change or valsalva
    • -Reduce the rate of descent and equalize the ears & sinuses frequently during descent
    • -Contact flight surgeon if condition persists after flight
  34. Flight restrictions due to exogenous factors: Meds
    Meds: allowed to self medicate with drugs approved by APL for flying duties
  35. Flight restrictions due to exogenous factors: Anesthesia
    Anesthesia: local - 12 hours; general, spiral, or epidural - 48 hours
  36. Flight restrictions due to exogenous factors: Alcohol
    Alcohol: 12 hours + not residual effects
  37. Flight restrictions due to exogenous factors: Immunizations
    Immunizations: 12 hours, if reaction is experienced ->see flight surgeon
  38. Flight restrictions due to exogenous factors: CS/Tear gas
    CS/Tear gas: no residual effects and local effects have resolved
  39. Flight restrictions due to exogenous factors: Blood/Plasma donation
    Blood/Plasma donation: (*cannot donate regularly) blood (200 cc+) 72 hours; plasma - 24 hours; bone marrow - see flight surgeon
  40. Flight restrictions due to exogenous factors: Decompression/Hypobaric chambers
    Decompression/Hypobaric chambers: hypobaric chambers at alt above 25,000': if flying at cabin pressure less than 10,000' - no restrictions; if flying at cabin pressure above 10,000 - 24 hour restriction
  41. Flight restrictions due to exogenous factors: Diving Hyperbaric chambers
    Diving Hyperbaric chambers: 24 hours; decompression sickness experienced: see Flight Surgeon
  42. Flight restrictions due to exogenous factors: Simulator sickness
    Simulator sickness: 12 hours after full recovery restriction before participating in real flight
  43. Flight restrictions due to exogenous factors: centrifuge runs
    Centrifuge runs: 6 hours + no residual effects
  44. Hypoxia definition
    Hypoxia - Lack of Oxygen in the body
  45. 4 types of Hypoxia
    • 1. Hypoxic -Not enough oxygen in air
    • -Prevents diffusion of O2 from lungs to blood stream (i.e. altitudes)
    • 2. Hypemic -Reduction in Oxygen carrying capacity (*smokers blood can't cary much)
    • -Reduce hemoglobin available to combine with oxygen (ie. carbon monoxide, anemia, blood loss, etc)
    • 3. Stagnant -Lack of circulation
    • -Heart failure and arterial spasm predispose individual to stagnant (ie. high G forces)
    • 4. Histotoxic -Due to interference with the use of oxygen
    • -Alcohol, narcotics and certain poisons interfere with cell's ability to use an adequate supply of O2
  46. Stages of Hypoxia (ICDC)
    • 1. Indifferent (0-10,000)
    • 2. Compensatory (10-15,000)
    • 3. Disturbance (15-20,000)
    • 4. Critical (20-25,000)
  47. Hypoxia Indifferent Stage
    • 1. Indifferent (0-10,000')
    • a. Decrease in night vision at 4,000'
    • b. 90-98% O2 saturation
  48. Hypoxia Compensatory Stage
    • 2. Compensatory (10-15,000')
    • a. Drowsiness
    • b. Poor judgment
    • c. Impaired coordination
    • d. Impaired efficiency
    • e. 80-89% O2 saturation
  49. Hypoxia Disturbance Stage
    • 3. Disturbance (15-20,000')
    • a. Impaired flight control
    • b. Impaired handwriting
    • c. Impaired speech
    • d. Decreased coordination
    • e. Impaired vision
    • f. Decreased memory
    • h. Impaired judgment
    • i. 70-79% saturation
  50. Hypoxia Critical Stage
    • 4. Critical Stage (20-25,000')
    • a. Circulatory failure
    • b. CNS failure
    • c. Convolsions
    • d. Cardiovascular collapse
    • e. Death
    • f. 60-69% O2 saturation
  51. Hypoxia Prevention
    • Limit time at altitude
    • Use supplemental oxygen
    • Pressurize the cabin
  52. Hypoxia Treatment
    • Give individual 100% Oxygen
    • If not available, descend to below 10,000'
    • If symptoms persist, cause needs to be determined and treated
  53. Day blind spot
    • -Covers an area of 5.5 to 7.5 degrees about 15 degrees from the fovea
    • -Due to oval shape of the optic nerve combined with its offset position
    • -Have at all times
    • -Not normally noticed unless one eye is closed
    • -Compensated by binocular vision
  54. Night Blind Spot
    • -Occurs when fovea becomes inactive due to a concentration of cones in the fovea centralis and parafovea
    • -5-10 degrees wide in the center of the visual field
    • -Size of the night blind spot increases as the distance between the eyes and the object increases
    • -Compensated by off-center viewing and proper scanning
  55. Visual Definciencies
    • 1. Myopia (nearsightedness)
    • a. Error in refraction in which the lens of the eye doesn't focus an image directly on the retina
    • b. Focal point of the eye is in front of the retinal wall
    • c. May be corrected by NVGs
    • 2. Night myopia
    • a. With regards to viewing blue-green light at night
    • 3. Hyperopia (farsightedness)
    • a. Focal point of the eye is behind the retinal wall
    • b. May be corrected by NVGs
    • 4. Astigmatism
    • a. Unequal curvature of the cornea lens
    • b. Inability to focus different meridians simultaneously
    • c. Cannot be corrected by NVGs
    • 5. Presbyopia
    • a. PRES, think PRESidents are old, old has to deal with aging process
    • b. Part of the normal aging process
    • c. Causes lens to harden
    • d. Visual functions that decline
    • -glare sensitivity
    • -recovery from glare
    • -dynamic acuity
    • -function under low illumination
    • -information processing
    • 6. Retinal Rivalry
    • a. Experience the problem when both eyes try to simultaneously perceive two dissimilar objects independently
  56. Visual Illusions
    • False Horizon Illusion
    • Fascination/fixation
    • Flicker Vertigo
    • Crater Illusion
    • Relative Motion
    • Auto kinesis - Occurs at night when focusing too long at a light
    • Size Distance Illusion
    • Height-Depth Perception Illusion - loses depth perception due to lack of sufficient visual cues
    • Structural Illusions
    • Confusion with ground lights
    • Altered planes of reference
    • Reversible Perspective
  57. Types of Vision
    • Photopic - daylight/high level of artificial illumination
    • -Produces sharp images and color vision
    • -Involves cones only
    • -because of high light level, rhodopsin is bleached out, and rods are less effective
    • Mesopic - dawn, dusk, and under full moonlight
    • -Reduces color vision and decreases visual acuity
    • -Involves both rods and cones
    • -Visual acuity decreases
    • -Use off-center viewing and proper scanning techniques
    • Scotopic - low light conditions (partial moonlight and starlight conditions)
    • -Occurs on dimly lit nights
    • -Decreases visual acuity and causes loss of color perception
    • -Visual acuity: 20/200 (person needs to stand 20' to see what can be normally seen at 200'
    • -Causes night blind spot
    • -Involves the rods only (cones ineffective)
    • -Requires use of peripheral vision
  58. Dark Adaptation
    • Definition - Biochemical process in which the eyes become more sensitive to lower light levels
    • -Individuals dark adapt at different degrees and rates

    • Starting Level
    • -The lower the starting level, the faster the dark adaptation
    • -Exposed to 2-5 hours of bright sun: up to 5 hours to fully dark adapt
    • -Exposed to more than 2-5 hours high light level, or consecutive days of 2-5 hours exposure: may take consecutive days of up to 5 hours to fully dark adapt

    • Sensitivity
    • -Rods are 1000X more sensitive than cones
    • -When fully dark adapted, rods are 10,000X more sensitive than at the starting level
    • -When fully dark adapted with pupil dilated, the total eye is 100,000X more sensitive than at the starting level.

    • Time
    • Time to dark adapt: 30-45 minutes
    • Time to readapt after NVGs: 2-3 minutes to regain the dark adaptation level you were at when you first looked through the NVGs
    • Time to readapt after high-intensity lighting: 5-45 minutes (depending on duration and intensity)
  59. Night Vision Protection
    • Precautions at airfields
    • Oxygen supply
    • Red lens goggles and Lighting
    • Sunglasses
    • Cockpit lighting
    • High Intensity lighting
    • Exterior lighting
    • Light flash compensation
Author
bhaynie
ID
320520
Card Set
Aeromedical factors
Description
aeromedical factors
Updated