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What Attention does (4)
- Prepares
- Selects
- Organizes
- Integrates Sensations
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What we direct attention to
- Novelty (Relevant info)
- Movement
- Intensity
- Contrast
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Orienting Attention
- adjustment to important info, specific stimuli
- adjustment of eyes, ears, etc.
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Focusing Attention
isolating awareness to one thing
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Dividing attention
paying attention to 2+ objects at once
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Selective Attention
- focusing on certain subsets of info, filtering out others
- cocktail party phenomenon
- selective looking - visual search
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Focused attention tasks (do we see visuals not being paid attention to?)
- Central task- focus on stimuli that answers question, very accurate
- Peripheral task - stimuli that answers question not in focus, very accurate
- Dual task - stimulus in peripheral, but also secondary stimuli (disk or face), accurate for face
- Face has meaning, does not need focused attention to be aware of it, disk does
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Selective Attention and Listening
- two messages going in each ear, attention paid to one, what changes are noticed in the other?
- 1: noticed gender change and lack of message, not content or reversing
- 2: message switch ears
- 3: notices name in the ignored message
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Inattention blindness and task
- how does attention affect awareness and understanding of stimuli?
- If focused on stimuli to answer question, intro. of secondary stimuli not noticed (blind) 60%-80%
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Change Blindness
- Hard to notice changes in information-heavy scene
- If focused on one thing (map and directions), wont notice big change elsewhere (tourist asking for direction)
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Gist Awareness
Background awareness, brief exposure (Rapid Serial Visual Presentation (RSVP)) gives a gist, but specifics nor the scene are dedicated to memory
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Filter Theory of Attention
- Selective attention leading to selective awareness (and thus blindness), where specifics of scene are dedicated to memory, others are filtered out
- emotional or relevant info often gets attention
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Attention Cuing and Response Time
- If cue is given in direction of future stimulus, response time (RT) to pay attention to stimulus decreased
- Neutral cue has medium RT
- Cue opposite of future stimulus increases RT
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Attention and V4 tasks (2)
- 1: Effective (high firing rate) and ineffective (low firing rate) stimuli presented, attention changed from effective to ineffective
- Only the stimuli given attention affected neuron firing rate
- 2: Attention shift into and out of receptor field (RF) following cue
- Neurons firing rate changed with cue, before stimulus changed
- Neuron firing rate (and thus attention) doesn't need eye movement to show change
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Feature Search
Selective looking, one specific feature, easy, fast, number of items doesn't matter, use parallel search (equal attention) over whole field
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Conjuction Search
Selective features, multiple features, difficult, RT increases WITH number of items, requires serial search over field
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Binding Problem and Attention
- Once features are seen, how to match (bind) features with objects in field
- Distributed representation: integrate distributed brain signals responding to different distributed features
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Feature Integration Theory
- Fixes binding problem, as when we only pay attention to one single object, the features of the object easily integrated back to that object
- (conjunction search)
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Biased Competition Theory
- If features of different objects are in single RF, the features compete for representation
- Competition increases as complexity of representation increases (up visual pathway)
- Selectively pay attention to one object to bias representation to this object
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Top-down and Bottom-Up Attention
- Top-Down- info. suggests where to pay attention, voluntary control of attention, slow
- Bottom-Up- stimulus demands attention (reflex) involuntary control, fast response
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Posterior parietal cortex and Attention
Damage leads to unilateral (left) field neglect, like V4, neurons respond to cue for attention shift, whether or not eye movement ocurrs
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Frontal Eye Field
- Frontal cortex
- Controls eye movement as well as attention shifting without eye movement
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PPC neurons and attention tasks
- fixation- no attention shift, baseline firing rate
- saccade- attention shift with eye movement, firing increase before eye movements
- peripheral- attention shift in peripheral (no eye movement), firing rate still increases before shift (with cue)
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Balint's syndrome
- Parietal lobe damage, cant focus attention to connect features (necessary for conjunction search)
- Parietal- Petyr Balint- Balish - connects the dots
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Neural Correlates of Conciousness
How to relate awareness with brain activity - correlate certain neuron features with shift in awareness (perceptual bistability) or lack of awareness (blindsight)
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Perceptual Bistability
- Binocular Rivalry: Present two different images to each eye, shift awareness between images as they alternate
- (house-face images, house-parrahippocampal activity, face- fusiform gyrus activity)
- Neural Correlate of Conciousness
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Blindsight
- Recognize, discriminate, and react to visual stimulus (pupillary reflex, eye movement) without awareness of that stimuli (caused by V1 damage)
- Reaction to stimulus seen in amygdala (emotional stimulus) and in superior colliculus and other visual areas with corollary discharge theory
- Neural Correlate of Conciousness
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Multitasking
Constantly switching attention and thus tasks, requiring time in between each shift
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Camouflage mechanisms
- visual encoding
- grouping encoding
- object encoding
- search (increase search time)
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Camo Adaptation Function (3) and mechanism (2)
- distract or divert attention
- prevent detection
- blend with environment
- Lateral Inhibition and Edge Detection prevention
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Camouflage Types (4)
- Conceal oneself
- Mimic another subject
- Deceive searcher
- Blend with background
- Hiding is NOT an example of camo.
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Mimicry and types (5)
- become as similar as possible to something else, prevent recognition or detection (mimic background)
- behavior
- looks
- smell
- sound
- location
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Crypsis and ex (3)
- prevention of detection while in plain sight (NOT hiding)
- countershading
- disruptive patterns and colors
- matching background
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Disruptive coloration and patterns
- random but strong colors, preventing detection of continuous structure (pattern-black and white stripes on zebra)
- lose structure continuity by preventing edge detection
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Masquerade
looking like (mimicing) something else to prevent recognition, not detection
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Countershading and fucntions (4)
- Matching background and light differences, dark top side matches light bottom side after light hits top and casts shadow on bottom side
- 1. delete own shadow
- 2. match one or multiple backgrounds (two backgrounds, two directions)
- 3. change shading to change 3D detection (UV light)
- 4. obliterate shadow to prevent 3D detection
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Abbott Thayer
- Concealing-Coloration
- Negative shading aka Upside-down shading aka countershading
- Dazzle Paint (confuse motion -speed and direction, confuse shape - fake ship front)
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Material Properties and Camo
surfaces reflect light at certain spectral power distributions and intensities, creating intensity borders
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Intensity Borders (2)
- related to material properties
- Illumination edge - shadow with short WL dark light, UV detectable
- Internal marking - texture pattern of reflected light
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Spectral information and Camo (5 types)
- Mie and Rayleigh Scattering affecting light spectrum visible
- Mie scattering- atmosphere near sun appears sun color
- color changes quickly - border
- color and intensity quickly - border unless shadow (illumination edge)
- change over time - assign borders by light change, detect motion and assign common fate
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Edge detection and grouping (2)
- Alter/disrupt small edges with color/pattern
- Delete or add extraneous edge information
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Stopping Edge Detectors
- Edge detector neurons like strong difference separation
- Blur edges with graded pigmentation, creates perpendicular or adjacent strong "fake" edges to disguise real one called ILLUSORY CONTOURS
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Motion and Camo Mechanisms (3)
- Optic Flow Mimicry
- Motion Signal Minimization
- Motion Disruption
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Motion Signal Minimization
prevent detection of motion by minimizing either motion itself or the signal it creates
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Motion Disruption
change form (illusory contours) or motion cues to alter motion perception
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Optic Flow Mimicry
- Blend with moving background as searcher moves through environment
- Real point and infinity point strategies
- Dragonfly and Bat do both strategies
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Shape of Object and Camo
- Prevent background discontinuity to remove 3D shape
- Produce 2D pattern on surface to remove 3D shape
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Visual Search and Camo
- Efficient searching requires serial search over multiple features/objects
- The more varied the environment and the more varied the camouflaged object is, the longer the search
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Sound and Camo
- Modify call (frequency, pattern, structure, etc)
- Prevent detection by minimization
- Mimic sound of other subject
- Prevent localization (throw voice)
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Smell and Camo
Insects mimic chemicals or limit chemicals detected (caterpillar mimics twig scent for ants)
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Substrate Vibrations and Camo
- signals used for mating and coupling
- signals used to detect predator or prey
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Electricity and Camo (detection (2) and mimicry)
- Fish can detect change in electric fields
- Passive detection - detect change in electric fields by movement of other objects
- Active detection - send out electric signal like sonar
- Send electric signal to match lightning to prevent detection
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Rayleigh Duplex Theory of Sound
- Sound detection in horizontal plane by two processes
- Interaural Level Difference
- Interaural Time Difference
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Sound Perception And Sensation Definitions
- Perception - Experience of hearing
- Sensation - pressure changes of medium producing detectable waves in ear
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Sound Production
- Diaphragm condenses or compresses air, pushing it out (increasing pressure)
- Diaphragm rarefacts in air, pulling it back in (decreasing pressure)
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Physical Sound Properties (3)
- Amplitude (decibel, dB)
- Frequency (proportional to wavelength) (hertz -Hz)
- Waveform (complexity)
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Perceptual Sound Properties
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Pure Tone
periodic sound wave called a sine wave
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Amplitude
- decibels, loudness doubles every 10 dB, pressure max at top of wave
- 85 dB max safe level (8 hr. exposure)
- max at 4000 Hz
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Frequency
- Hertz, pitch changes one octave every time frequency doubles
- Range- 20 - 20000 Hz
- Best at 2000 Hz
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Complex Periodic Sounds
Starts with fundamental frequency (first harmonic), all other frequencies in complex sound (harmonics) multiple of first harmonic
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Additive Complexity Synthesis
Adding together harmonics (frequencies) to complexify sounds
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Frequency Spectrum
Display of each harmonic (frequency) in complex sound
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Attack and Decay of tones
Beginning of sound that builds up and the end of the sound that dies off
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Timbre
- complexity of sound, determines all other features besides pitch and loudness and duration, allowing for sound distinction between sources
- Removing first harmonic (fundamental frequency) creates different timbre but retains perceived pitch
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Fourier analysis
Displays complex sound as frequency components as their own each sine wave
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Unechoic Chamber
Absorbs all sound, preventing any sound reflection, lowest decibels (99.9% sound absorbed)
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Reverberation Chamber
reflects all sound possible for as long as possible, measures sound recorders and sound producers
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Audibility Curve
- Compares how easy to detect sound (absolute threshold curve) at each frequency
- best (lowest threshold) at 2000-4000 Hz
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Equal Loudness Contours
- Compares how loud we percieve a sound at different frequencies
- compare to 1000 Hz standard tone
- Equal loudness of frequencies at 80 dB
- Low and High frequencies softer at 40 dB
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Inverse square law of sound
Energy of sound decreases with distance squared
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Scala Vestibuli
- Vestibular Canal connected to oval window, receiving sound first before sending to Tympanic Canal
- Vestibular - Vest - Best - First
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Scala Tympani
Tympanic canal connected to round window, receives sound from vestibular canal
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Choclear duct
- Between vestibular canal and tympanic canal
- containing organ of corti, basilar membrane, and tectorial membrane
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Reissner's membrane
Separates vestibular canal and choclear duct
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tympanic membrane
separates choclear duct and tympanic membrane
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Perilymph
fluid that fills scala vestibular and scala tympani in choclea
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helicotrema
space at tip of outstretched basilar membrane in choclea
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Endolymph
fluid filling organ of corti, assisting with transduction of sound from hair cells to auditory nerve
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Motile Response
- Activated by bending of stereocilia on outer hair cells
- allowing for amplification and sharpening of basilar membrane and thus sound transduction
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Nerve fibers signal frequency (2 factors)
- How- Firing rate corresponds to frequency
- Which - selective neurons only fire at certain frequencies, based on selective hair cells on basilar membrane
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Hemholtz: Signalling Frequency How and which (two theories)
- Place (code) theory - certain hair cells respond based on location on basilar membrane and which frequency vibrates basilar memrane
- doesn't work for low Hz, doesn't move membrane
- Frequency (temporal code) theory - neuron fire rates correspond to frequency
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Travelling Wave
- Depiction indicating power of movement created by wave as wave moves across basilar membrane
- detected frequency is location of where wave is at peak power
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Tonotopic Map
mapping frequency (high to low) on basilar membrane (base to apex) across choclea
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Physiological Frequency tuning Curves
- representation of detected threshold of various frequencies
- presented by pure tones with white noise (masked threshold)
- showing the detection sensitivity along basilar membrane
- For higher frequencies, cuves become narrower, showing greater sensitivity
- outer hair cells have slight curve, indicating amplification effect
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Phase locking
- temporal place code theory explanation,
- neurons respond with fire rate corresponding to frequency
- "phase-lock" with peak of sine wave to fire
- Groups of fibers needed, fire in bursts with pauses
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Dynamic Range
- range of amplitudes audible and whose frequencies we can discriminate between
- limited by maximum firing rate of neurons (grouped together to increase max level)
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Fiber Dynamic Range
- range of amplitudes a neuron can fire at (within range of frequencies as well)
- Ranges from baseline (no firing) to saturation (maximum firing)
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Hearing Loss (temporary and permanent)
- Threshold Shift upwards, less sensitive
- Temporary - min. hr. days
- Permanent -permanent, deafness (outer, middle, inner, nerve, cortex damage)
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Auditory Fatigue
- when sounds last too long, too loud, or change to quick, nerves can't react fast enough
- Nerves go to refractory (hyperpolarize)
- nerves permanently damaged/destroyed
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Audiogram
Compares detected sound level (standard loudness) across frequencies to determine sensitivity
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Conductive Hearing Loss
- Blocking sound from reaching receptors in choclea
- Con-congress-block
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Sensorineural Hearing Loss
- Neural- loss of neurons, nerve, or cortex ability
- Damage to hair cells, nerve fiber, auditory pathway due to age or noise or congenital or tumors or drugs
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Presbycusis
- Hearing loss due to drugs, noise, or age
- presbyterian- old man on drugs rocking out
- Worse for higher frequencies
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Tinnitus
- perception of sound, coninuous or random that is not actually there
- result of sensorinueral damage
- treated with white noise generator
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Conductive Hearing Loss Causes (5) and solution (1)
- cerumen blocking canal
- otosclerosis- growth of bone in middle ear blocking ossicle movement
- torn tympanic membrane (ear drum)
- otitis media- middle ear inflammation
- 1: Bypassed by bone conductance to choclea
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Noise-induced damage causes
- cochlea damage where amplitude is too high
- Tears basilar membrane
- destroys tip links in stereocilia
- damages outer hair cells
- Cell death
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Cell-death causes by noise-damage
- excitotoxicity- glutamate flooding in
- loss of blood flow to cochlea
- free radical damage to tissue and hair cells
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choclear implant (2 parts)
- External - detects sound, sends to internal detector (transducer) as electrical signal
- Internal - receives electrical signal, stimulates choclea by going through round window into choclear duct
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Auditory pathway to auditory cortex
vestibulochoclear nerve >> choclear nucleus (brain stem)>> trapezoid body (brain stem) and superior olivary nucleus (brain stem) and inferior colliculus (mid brain) >> medial geniculate body (thalamus)
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Auditory Core and Surrounding (Hierarchy pathway)
A1 (core)>>rostral core >> rostrotemporal core >> belt (complex sound) >> parabelt (complex sound)
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Auditory What Pathway
- Anterior portion of core >> prefrontal cortex
- identify sound (decision)
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Auditory Where Pathway
- Posterior core >> belt >> parietal cortex >> prefrontal cortex
- localize sound
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Azimuth coordinates
- left and right directions of sound, determined by:
- interaural level diff.
- acoustic shadow
- interaural time diff.
- head motion
- cone of confusion
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Elevation
- medial plane, up and down sound coordinates
- detected by spectral shape cue determined by pinnae
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Distance
- Distance from head center of sound source
- Determined by perceived loudness:
- blurring effect
- echoes
- doppler effect
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Angle and azimuth
- If two sounds, need angle of separation between sources
- 75% correct when azimuth audible angle different by <`10 degrees
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interaural time difference
- arrival time differences
- differ from 0-600 microsec. depending on azimuth angle
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Head motion and cone of confusion
- cone of confusion- sound source equal angle and distance from head, turn head to alter ITD and ILD for each ear
- sound source from 45 degrees has same ItD and ILD as a sound source from 135 degrees straight ahead
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Spectral Shape Cue
- Pinnae alters sound by amplifying and dampening sound waves depending on how elevated the sound source is
- The more complex the sound, the easier to discriminate elevation (more frequencies to work with)
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Percieved loudness and distance
- application of inverse square law on energy of sound wave to determine distance
- greater reduction for higher frequencies
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blurring effect and distance
the further away the sound source, the more blurred (less pure) it is, decreases with sound level
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echoing and distance
- if reflected sound is heard more than direct sound, the source is far away
- if direct sound heard more, source is near
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Doppler effect
- the sound is louder and high frequency if the source is moving towards you (in front of source)
- softer and lower frequency is moving away (behind source)
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Echolocation characteristics (what can be determined)
- size and shape
- texture (composition)
- elevation
- distance
- azimuth
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Ventriloquism necessary factors
- Conflicting info from visual (sound from puppet) and auditory (sound from puppeter), have visual dominate by:
- proximity to sound source
- matching movement (timing) with sound source
- match context of sound source
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Medial superior olivary complex
- Neurons tuned for interaural time differences in recieving signal from each ear
- gives info on azimuth of sound source
- Coincidence detectors: only fire if receiving signal from each ear (each choclear nucleus) at same time
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Auditory Cortex and ILD
- neurons in auditory cortex tuned to detect loudness differences between each ear
- respond with population code to give azimuth info.
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Auditory Stream
- Grouping frequencies together because they have same source or similar sources
- Separate auditory space into streams for analysis
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Auditory Grouping Decisive Factors
- Onset time similarity
- Location similarity - starting location and follow same path and change slowly (common fate)
- Similarity of timbre and pitch - sound similar
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Harmonic coherence
Grouping sounds into auditory stream by sounds have same fundamental frequency and thus same harmonics
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Grouping by Synchrony and Asynchrony
onset, change, and offset time of sound need to be similar to mix auditory streams
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Frequency similarity and sequential grouping
two diff. frequencies, grouped together when alternating if they have similar frequencies
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Temporal proximity and sequential grouping
Two diff. frequencies alternating grouped together if time between alternations is longer
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Illusory glides
filling in frequency change path when masked by white noise
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Sensory Substitution Device
- Use sound to give info about visual field
- black and white - loudness
- bottom to top - low to high frequency
- left to right- time sound is presented
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Phoneme
smallest unit of speech, without meaning, just distinct sound (100 total), compose morpemes, rules of combination
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Morpheme
- consists of phonemes, units of language with meaning, composing words
- context- identify root with meaning
- function- identify word with additives (suffixes and prefixes)
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Acoustic Signal
sound produced when air is pushed through vocal chords
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Vowels
unrestrict airflow with articulators, producing formants (2-3)
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Formants
frequencies produced by resonant frequency of vocal cord as air passes over it, determined by airflow determined by articulators
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Consonants
restrict airflow (constriction), shown by rapid formant changes both before and after
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Coarticulation
overlap of articulation of two phonemes, influence one another
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Fundamental frequency in vocal cords
- Depends on size and shape of vocal cords
- Amount of airflow
- size and shape of larynx
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Spectrogram
frequency and amplitude over time as vowel is produced and frequency and intensity changes
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Consonant production factors
- manner of articulation - how airflow is restricted (stopped, nasal, etc.)
- location of articulation - where airflow is restricted (dental, glottal, etc.)
- voicing - whether or not vocal folds vibrate (voiced) or not (voiceless)
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Auditory perceptual constancy and variability problem
- fixes variability problem where signal doesn't exactly match phonemes because they vary based on:
- context
- coarticulation
- sound producer
- Able to interpret two diff signals as same consonant by probability or completion
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Phoneme transition probability
top down, assessing whether or not phoneme is likely to appear in the position in a phrase or word
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Phonemic restoration
perceptual constancy tool to complete particular missing phonemes by context and top-down (even unconscious)
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Voice Onset Time
- consonant followed by vowel
- time between frequencies of consonant end and frequencies of vowel begin
- gap creates phonetic boundary between detected sounds
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McGurk Effect
- compromise perception of phoneme when auditory cues do not match visual cues (blend the two)
- eyes see: ga
- ears hear: ba
- perceived as: da (midpoint)
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Ventral pathway of speech production
- meaning of words
- primary auditory cortex combined with auditory signal from visual field, communicate with broca and wernickes area
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Dorsal pathway of speech production
Production speech itself, coordinate speech sound with what needs to be produced, communication between wernickes in auditory cortex to brocas and frontal-motor cortex
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Angular Gyrus damage - "aphasia"
Cannot speak, read, or understand words
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Brocas "non fluent" aphasia
cannot produce words
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Wernickes "fluent" aphasia
cannot understand or contextualize words fluent jargon
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Other dimensions of music besides pitch, loudness, timbre, timing
dynamics, rhythm, tempo, structure, music theory
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Octave components
- first to last note doubles fundamental frequency
- intervals between 13 notes (separated by percieve frequency) called semitones
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Pitch helix, turn, chroma, height, distance
- turn- one octave
- chroma - restarts per turn, shows frequency heightening for each tone
- height - determines turn number and thus, octave
- distance- constant between each note, showing equal pitch intervals
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Dynamics of music
variation of loudness throughout peice
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Rhythm
- time changes throughout peice
- tempo-overall timing
- beat- pulse describing tempo
- meter- pattern of pulses organized in piece
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harmonicity
- how much note (and their harmonics) combinations blend/coincide
- determines dissonance or consonance
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Music perception (top down) factors
knowledge, repetition, familiarity, context , "fit" of notes within scale
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Left hemisphere and music
speech and timing processing
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Right hemisphere and music
perception of pitch
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motor cortex and music
music and speech production
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Amusia
- cannot perceive differences in pitch or melody
- congenital
- thicker right inferior frontal cortex and auditory cortex limit connections
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Intimacy time
difference in time between sound production and first reflection (20 microsec.)
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Bass ratio
- ratio of low to middle frequencies reflected
- better if lower is reflected more
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Spaciousness factor
- ratio of sound received that is reflected versus direct (the more indirect the better)
- the bigger the room, the longer the ideal reverberation time
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