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Discrete motor skills
- The skill has a beninning and an end
- may be repeated
- eg. throwing a ball, shooting a goal
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Continuous motor skills
- has no distinct beginning and end
- time taken depending on the length of the task
- eg. running, riding a bike,
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Serial motor skills
- skill that joins movements together
- eg. complete soccer movement, rally in tennis
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Fine motor skills
small muscle groups eg. darts a
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gross motor skills
movements from large muscle groups, legs and quads eg. kicking a football
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Open skill
- unpredictable environment
- externally paced
- eg. netball outdoors
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Closed skills
- internally paced, predictable environment
- predetermined motor program
- eg. darts
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characteristics of a skills performer (5)
- 1. all the time in the world
- 2. correct decision making
- 3. anticipation and timing
- 4. smooth and effective technique
- 5. ability to cope with pressure
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factors affecting input
stimulus intensity, noise level, speed of the cue, arousal, functioning sensory organs.
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define response time
the time it takes to complete a motor skill after the detection of the stimuli.
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define: reaction time
the time it takes to initiate (start) a response to a stimuli
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functions of a cognitive learner
- large frequent errors
- new to sport or skill
- visual demonstrations are handy
- fatigue quickly, uncoordinated, skill should be closed.
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functions of associative learner
- increase the amount of cues and skill as it becomes more open
- error rate decreases
- player begins to feel for the movement
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functions of autonomous learner
- errors are rare, movements are automatic allowing the player to concentrate on tactics and placement
- good technique and tactics
- copes well under pressure
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