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Snap Shot Drill Setup
- Abeam
- 1 mile
- 15K (Deck + 5)
- 300
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Flats Setup
- Abeam
- 0.5 mile
- 15K (Deck + 5)
- 200
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Roller Setup
- Abeam
- 0.5 mile
- 16K (Deck + 6)
- 200
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Perch 6K Setup
- Abeam
- 1.5 mile
- 16K (Deck + 6)
- 350
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Perch 9K Setup
- Abeam
- 2.0 mile
- 16K (Deck + 6)
- 400
(Initiate at Deck + 8.5, 300)
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Speed and Angels Limits
- +/- 100 ft
- +/- 0.1 nm
- +/- 10 KIAS
- +/- 10o HDG
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Comms for missiles/guns
Missile: "(Fighter call sign)...Fox 2"
Snap gun: "Trigger down, snap (assessment), missed high/low, looked good"
Tracking gun: "Pipper's on, tracking.. pipper's off"
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Precluded from training areas
Missile: 1.0-1.5 nm, 0-20o AON
Guns: 1000-5000', 0-45o AON
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Corner Airspeed
410
Best turn performance, but highest bleed rate
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Energy excursion
Trading airspeed for angles
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Three overshoots
Flight path overshoot
In close overshoot
3/9 Line overshoot
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2 circle flow
- Trade altitude for energy
- Rate Band (300-330) (maximize turn rate)
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1 circle flow
- Pitch up, minimize turn radius
- Radius band (140-180)
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SSD three things to solve
- Plane of motion (POM)
- Range
- Lead
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Flats
3,2,1, fight's on
At 3, MRT
At f, vertical lift limit pull
Initially pull to 45-50 degrees hight and at 150-160 start recovery
- Recovery:
- 1)Overbank then level wings prior to 20 nose high. Aim for 15-20 nose high at 130-150.
- 2) Push stick forward and then reset at 15-20, 130-150.
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T-45 average turn radius and bubble
Turn radius 3000'
Bubble 6000'
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