hero's journey quiz

  1. final seperation from the hero's known world and self, shows the willingness to undergo metamorphasis
    belly of the whale
  2. powerful guide brings hero back to everyday life
    rescue from without
  3. achieving the balace of the inner and outer world
    master of two worlds
  4. series of tests, tasks, or ordeals that the person must undergo to begin the transformation, often the person fails one or more of these tests, which often occur in threes
    road of trials
  5. crosses into the field of adventure, leaving the known limits behind and venturing into an unknown and dangerous realm where the rules and limits are not known
    crossing first threshold
  6. future hero refuses to need the adventure
    refusal of call
  7. liking the new world, hero might not want to go home
    refusal of return
  8. someone dies a pysical death or dies to the self to live in spirit, moves beyond the pairs of opposites to a state of divine knowledge, love, compassion, and bliss
  9. retaining the wisdome gained on the quest, integrating that wisdom into human life and possibly sharing the wisdom with the rest of the world
    crossing the return threshold
  10. living in the moment, neither anticipating the future nor regretting the past
    freedom to live
  11. guide or magic helper becomes known
    supernatural aid
  12. person must confront and be initiated by whatever holds the ultimate power (life or death power) this is the center point of the journey
    atonement with the father
  13. material temptations that may lead the hero to abandon or stray his or hers quest
  14. escaping with the boon, possibly dangerous
    magic flight
  15. when the person experiences a love that has the power and significance of the all-powerful, unconditional love that a fortunate instant may exprience with his or her mother
    meeting with the goddess
  16. achievement of the goal of the quest, what the person went on the journey to get
    ultimate boon
  17. call to head off into the unknown
    call to adventure
  18. issues challenges and announces the coming of significant change, can make appearance anytime during a journey, announces the 'call to adventure'
  19. central character, primary purpose is to seperate from the ordinary world and sacrifice himself for the service of the journey
  20. protects the special world and its secrets from the hero, provides essential tests to prove a hero's commitment and worth
    threshold guardian
  21. determined to destory the hero and his cause, represents darkest desires, our untapped resources, or rejected qualities
  22. disrupts status quo, creating chaos with their wit and antics, may not change throughout the journey
  23. misleads hero by hiding intentions and loyalties
    shape shifter
  24. provides motivation, insights, and training to help the hero
Card Set
hero's journey quiz
weber's test