Computer Graphics Part 6a (Lighting)

  1. Give the general idea/definition of lighting..
    How to compute the color of objects according to the position of light, normal vector and camera position (-> Phong illumination model)
  2. What affects the color of a point on the object?
    • position of sample point
    • position of the light
    • color and intensity of the light
    • camera vector
    • normal vector of the surface at the vertex
    • ohysical charactersistics of the object (reflectance model, color)
  3. Explain the Phong illumination model
    • 3 parameter model - simple sum of 3 illumination terms
    • Image Upload 2
  4. specular reflection detail
    Image Upload 4
  5. How do you deal with multiple light sources?
    Image Upload 6
  6. how are dot products used in lighting calculations?
    Image Upload 8
  7. How does the computation of different colors work?
    Image Upload 10
  8. How do you account for light attenuation (alter the lighting equation)?
    Image Upload 12
Author
Anonymous
ID
217113
Card Set
Computer Graphics Part 6a (Lighting)
Description
University of Edinburgh School of Informartics Copmuter Graphics (Level 10) Revision Cards created by Simon M.
Updated