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Exteroception
sensory information that comes primarily from sources outside a person's body, primarily vision and smell
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Propriception
sensory information that comes primarily from sources in the muscles and joints from bodily movements
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Interoception
sensory information arising from within the body, such as hunger andthirst
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Kinesthesis
sensory information coming from the motor system that signalscontractions and limb contractions; similar to proprioception.
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Vestibular Apparatus
proprioceptive sense organs located in the inner ear that provideinformation about posture, balance, and movements of the head
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Muscle Spindles
sensory receptors located in the muscles that provide the nervous system with information about changes in muscle length
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Golgi tendon organs
proprioceptive sense organs located in the junction of muscles and tendons that signal information about force in the muscles
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Cutaneous receptors
proprioceptive sense organs located in most skin areas that signal information about pressure, temperature, and touch
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Human Factors
a field of study concerned with the interaction of human characteristics and the design of machines or instruments used by people
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Comparator
the error-detection mechanism contained in closed-loop control systems; compares feedback of the desired state to feedback of theactual state
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Executive
one of the components of a closed-loop control system; determines the actions necessary to maintain the desired goal state
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Effector
the component of a control system that carries out the desired action for example, the arm is usually the effector that carries outthe action of throwing a ball
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Feedback
information produced from the various sensors as a consequence of moving; sometimes called response-produced feedback
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Closed-loop Control:
a type of control that involves the use of feedback and the activityof error detection and correction processes to maintain the desired state; used by people to control slow, deliberate movements
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Error Detection
the capability of individuals to evaluate their own performance
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Feedforward
information about the intended action or a copy of the expected feedback generated before the action begins
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Model
a tentative description (or an analogy) of a system that captures many of its known properties; models facilitate understanding of systems and promote practical applications
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Controlled Processing:
a type of information processing that is slow and sequential,attention demanding, and voluntary; more prevalent during the early stages of learning
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Tracking:
a class of tasks in which a moving track must be followed, typically by movements of a manual control
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Reflexes
stereotyped, involuntary, automatic, and usually rapid responses to stimuli
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Electromyography (EMG)
a method for recording the electrical activity in a muscle or group of muscles
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M1 Response:
the monosynaptic stretch reflex, with a latency of 30-50 ms
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Hick's Law
law describing the stable relationship that exists between the number of stimulus-response alternatives and choice reaction time;specifically, as the logarithm of the number of stimulus-response pairs increase, choice reaction time increases linearly
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M2 Response
the polysynaptic, functional stretch reflex, with a latency of 50-80ms
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Triggered Reaction
a relatively complex, coordinated reaction to a particular stimulus, with a latency of 80-120 ms
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M3 Response
the voluntary reaction time response with a latency of 120-180 ms
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Movement Time (MT)
the interval of time that elapses from the beginning to the end of a movement
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Focal Vision
the visual system people use primarily to identify objects; it uses the center of the visual field, leads to conscious visual perception, and is degraded in dim lighting
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Ambient Vision
the visual system that allows people to detect the orientation oftheir body in the environment; it is nonconscious, takes in all ofthe visual field, and is used for action and movement control
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Optical Flow
the movement (or continuous flow) of patterns of light rays from the environment over a person's retina, allowing the person to detect motion, position, and timing
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Visual Proprioception
sensory information provided by the visual system about proprioceptive aspects of a person's movements
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Tau
an optical variable proportional to time until contact; defined as the size for the retinal image divided by the rate of change of the image
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Visual Dominance
the tendency for visual information to dominate information from the other senses during the process of perception
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Visual Capture
the tendency for visual information to attract a person's attention more easily than other forms of information
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Open Skill
a skill performed in an environment or in motion and that requires performers to adapt their movements in response to dynamic properties of the environment
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Closed Skill
a skill performed in an environment that is predictable or stationary and that allows performers to plan their movements in advance
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Degrees of Freedom
the components of a control system that can vary independently and that are controlled to produce effective action
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Motor Program
a set of motor commands that is prestructured at the executive level and that defines the essential details of a skilled action
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Long-Term Memory (LTM)
the memory system that holds information and life experiences;believed to be vast in capacity and unlimited in duration
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Short-Term Memory (STM)
the memory system that allows people to retrieve, rehearse, process,and transfer information from STSS; believed to be limited incapacity and brief in duration
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Reaction Time (RT)
the interval of time that elapses from the sudden presentation of astimulus to the beginning of a person's response
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Deafferentation
a surgical procedure in which an afferent pathway (one that carries sensory information toward CNS) is cut, preventing nerve impulses from the periphery from reaching the spinal cord
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Central Pattern Generator (CPG)
a centrally located control mechanism that produces mainly genetically defined, repetitive actions, such as locomotion or chewing
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Reflex-Reversal Phenomenon
a special case of reflex activity involving different responses to the same tactile stimulus when it is presented in different phases of the movement
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Dynamical Perspective
an explanation for how people control coordinated movements that emphasizes the interaction of dynamic properties of the neuromuscular system and physical properties of environmental information
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Motor-Program Notion
an explanation for how people control coordinated movements that emphasizes the role of prestructured motor commands organized at the executive level
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Storage Problem
a deficiency of the simple motor-program notion, which presumes the need for a vast memory capacity to store separate programs for controlling the nearly infinite number of movements people are able to produce
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Novelty Problem
a deficiency of the simple motor-program notion, which presumes the people are unable to produce novel (new) movements or unpracticed variations of learned movements because they have not developed specific motor programs for producing them
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Generalized Motor Program
a motor program that defines a pattern of movement rather than a specific movement; this flexibility allows performers to adapt the generalized program to produce variations of the pattern that meets various environmental demands
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Fundamental Timing Structure
the sequencing and timing (or rhythm) of a movement that define the underlying pattern
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Surface Features
the easily changeable components of a movement, such as movement time or amplitude; that are modified as a result of changing parameters
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Parameters
the variable inputs to a generalized motor program, such as speed or amplitude of the movement, which result in different surface features
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