Once we reach adulthood, the brean is basically fixed and does not change? T or F
False
Learning
Any relatively ermanent change in an organism's behavior or thought as a result of experience.
Habituation
Process by which we resond less strongly over time to reeated stimuli.
Habitual
Sensitization
Process by which we resond more strongly over time.
Associative Learning
Learning to associate one stimulus with another.
Sea Slug- Eric Kandel-
Ivan Pavlov
Studying digestion in dogs
Classical Conditioning
A form of learning in which an organism comes to respond to a previously neutral stimulus that is associated with another stimulus that elicits an automatic response.
Parts of Classical Conditioning
UCS, UCR, CS, CR
UCS- unconditioned stimulus
Stimulus (biologically significant) that produces an automatic response
UCR- unconditioned response
Automatic response to a UCS that does not need to be learned.
CS- conditioned stimulus
Initially neutral stimulus, becomes associated with the UCS through conditioning.
CR- conditioned response
The behavior that is learned in response to the conditioned stimulus.
In most cases the CR is similar to the UCR but it is rarely identical to it.
Phases of Classical Conditioning
Acquisition, Extinction, Spontaneous Recovery
Acquisition
Learning phase during which a CR is established.
It is the initial learning stage in which an association between neutral stimulus and UCS.
NS needs to come before the CS
The time between the two stimuli should be about half a second.
Extinction
Gradual decrease and elimination of the CR after the CS is presented repeatedly without the UCS.
Spontaneous Recovery
The reappearance, after a pause, of an extinguished CR.
The sudden reemergence of an extinguished CR after a delay in exposure to the CS.
Learning is not permanenty lost.
Stimulus Generalization
Reaction to a stimulus with the same response one has learned to give another, simular stimulus.
Necessary Factors in Classical Conditioning
1. The CS must be strong and distinctive enough for the subject to percieve it easily.
2. The order in which the CS & UCS are presented- present CS just before the UCS.
3. The amount of time between the occurence of the CS & the UCS -a fraction of a second and a few seconds.
4. Conditionining is usually cummulative- each trail builds on the learners previous experience.
Advertising
Pairing sights and sounds of products to establish classically conditioned connections between their brands and positive emotions.
Acquisition of fears example
Little Albert
Phobias
Intense fear
Classical conditioning also offers a way to get rid of phobia.
Operant Conditioning
The type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by punishment.
Law of Effect
The principle that behaviors followed by favorable consequences become more likely.
Behaviors followed by unfavorable consequences becomes less likely.
Operent Chamber ( skinner box)
A bar or key that an animal manipulates to obtain a reinforcer like food/water. The bar or key is connected to devices that record the animal response.
Reinforcement
Any event or outcome that strengthens the probability of a response or behavior.
It is encouragement
Positive Reinforcement
Positive outcome or consequence of a behavior that strengthens the probability of behavior.
Adds something pleasant
Negative Reinforcement
Removal of negative outcome or consequence of behavior that strengthens the probability of the behavior.
Removes something unpleasant.
Punishment
The outcome or consequence of a behavior that weakens or decreases the probability of a behavior.
Administers something unpleasant.
Positive Punishment
Give undesirable stimulus
Negative punishment
Take away desirable stimulus
Shaping
The operant conditioning procedure in which reinforcers guide behavior towards the desired target behavior through succesive approx.
Fixed Ratio Schedule
Reinforces a response only after a specific number of responses.
Ex- piecework pay
Variable ratio
Reinforces a response after an unpredictable # of responses.
Ex- Gambling, fishing
Fixed- Interval
Reinforces a response only after a specified time has elapsed.
Ex- studying only right before test
Variable Interval
Reinforces a response at an unpredictable time.
Ex- pop quiz
Intrinsic Motivation
The desire to perform a behavior for its own sake.
Extrinsic Motivation
The desire to perform a behavior due to promised rewards or punishments.
CC vs OC
CC- Response
Automatic
Involuntary
Reward
Independent
Body System
Nervous
OC-Voluntary
Dependent
Motor/ Skeletal
Latent Learning
Learning that isnt directly observable; we learn many thingsw/o showing them but until an incentive to demosrate.
Observational Learning
Learning by watching others (models) w/o instruction or reinforcement.
Bandura- boo boo doll experiement.
Insight Learning
Subjects suddently "get" the solution to a problem.
Memory
The retention of information over time.
The persistence of learning over time through the storage and retrival of info.
Repression
Reason wh we dont remember things before 3/4
Hippocampus
Neural center in the limbic system that processes explicit memories.
Not yet developed.
No interest in remembering the past
Infants have low sense of self.
Encoding
Process of getting info into memory.
Keyboard
Storage
Process of keeping or retaining encoded info over time.
Flashdrive
Retrieval
Process of reactivation or reconstruction of info from memory storage.
Computer
Sensory Memory
Immediate and very brief storage of perceptual info.
Holds detailed and literal of incoming info for 1/2 sec.
Iconic Memory
Viual
Echoic Memory
Auditory/ hearing
Short Term/ Working Memory
Retains info for limited duration and capacity.
7 +- 2 pieces of info
Conscious, active processing of incoming auditory and visual- spatial info and of info retrieved from long-ter memory.
Long- term memory
Relatively lasting or permament, limitless storehouse of info, knowledge, facts, experience, and skills we have acquired over life.
Capacity is large.
Can endure for decades.
How does LTM differ from STM
LTM is large, limitless, permanent
STM- only remember magic # (7+-2) 20/30 sec
Automatic Processing
Unconscious encoding of incidental info, such as space, time, and frequency
Effortful Processing
Encoding that requires attention and concious effort.
Memory Effects
Spacing
Serial Position
What/How we encode
By Meaning
By Images
By Organization
Mnemonics
Learning aids, strategies or devices that enhance recall.
They are techniques that use vivid imagery and organizational devices to help one remember material easily and quickly.