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CPU
- Central processing Unit
- Heart of it
- Performs arithmetic
- Has ALU,control Unit, register storage, memory
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ALU
- Arithmetic Logic Unit
- Does calculations with what the control unit sends it
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Control Unit
- Controls ALU, memory
- Performs flow of data to different compartments resulting in processed data
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Register Storage area
- Most expensive and fastest memory
- Not a lot on the CPU
- CPU performs on data in registers and if not there then goes to cash levels, then memory, then 2nd storage and brings it back up to register
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2nd Storage
- Least expensive and slowest memory
- Where everything is stored when computer not on, and has the most space
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Main Memory
- The Primary memory that holds RAM
- Faster than secondary storage
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Seeking
Process of looking for something on a disk (the hardrive)
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Swapping
- Take information from the secondary storage and witch with something from main memory, until you have the information you need
- Main memory only has so much room so must swap information so main isn't over loaded
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Ports
Connects to secondary storage/harddrive
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Input
- User provides info
- Mouse, keyboard
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Output
- Computer provides info back
- Monitor, printer
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Communication devices
Allows networks of computers to talk to each other
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Boot Process
This consists of the moment you press the on button to you screen showing up
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Boot Order
- Which order computer looks for OS and in CMOS
- CPU->BIOS->POST->CMOS->MBR->Execute OS
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CPU infinite loop
- Fetch (instruction)
- Decode (instruction)
- Execute (instructions)
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Where does CPU get info when wakes up?
- Goes to BIOS chip
- Holds permanent instructions to execute
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BIOS Chip
- Basic input/output system
- Flash memory which holds 1st instructions for CPU
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BIOS Instructions
- 1)CPU runs POST
- Power On Self Test
- If RAM is good, CPU good then moves on
- If error, then generates beeps according to number of problems
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POST
- Power On Self Test
- Sanity, work ability of CPU and Main memory
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OS
- Operating System
- On a DVD or Hard drive
- Self of instructions ( a program)
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CMOS
- On mother board
- Another memory and holds configuration data (current time, boot process)
- Tells where to look for OS
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MBR
- Master Boot Record
- Has as pointer or address to where the OS is on the device
- Gives instructions in Sector 0 of disk
- If MBR damaged or lose Sector 0, then OS won't boot
- If 2 OS, MBR has another component to ask which one to run
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Motherboard
- Where all major components are housed
- CPU Socket is main part
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Extension Slots
Allow to connect things to it
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AGP Slot
Process Graphics
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PCI Slot
Connect devices such as network communication
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Port
Integrated into the motherboard
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Temporary Storage
- When system is out, no more memory
- Called volatile memory
- Cash, register, ram (main)
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System Clock
- Synchronize activity on motherboard
- Frequency of activity is measured in MHZ
- Input in CPU that allows cloce to operate
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Hurtz
Number of cyles per second
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Jumpers
- Dip Switches
- Hard-wired instructions in 1 and 0
- The different combinations accomplish different tasks you can't do with software
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Bus
- System of pathways used for communication
- Bunch of wires (number of wires-bit bus)
- Talks to CPU by putting info in 1 and 0
- CPU communicates by putting electrical activity through bus
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Different Buses
- Address bus: carries address line of where it is going
- Data bus: caries the data that will go in the address line
- Control bus: is the clock and weather is is to read or write (read =1, write =0)
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Bits
- Are in the power of 2
- 2^10 = 1024 = 1K
- 2^31 = 1K*1K*1K*2 = 2 gig
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64 Processor means...
At any time, exchange 64 bits back and forth
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4 Gig storage means...
How many address lines therer are
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Storage Devices
- Temporary
- secondary
- Master
- Serial ATA
- SCSI
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SEcondary
- Hardviees where it is for permanent
- Stay when power off
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Interrupt Request
CPU is called to do something, so it finishes it current task then interrupts and handles the request
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IRQS
Slow devices interact with CPU with interrupt request
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DMA
- Direct memory access
- Fast devices need to send straight to memory
- Call CPU buses which is direct access so CPU gram buses
- Used DMA channel to ask for access to it as well as returning it
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Chipset
- DMA controller
- Has to do with control of other devices
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DMA Channels
- DRAM Refresh (dynamic ram)
- Leaky so every so often it refills which is done through DMA and allows it to just be done without permission
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LAN
- Local Area Network
- Building block for internetworks
- Connected by routers
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Internetwork
Network of 100 or more computers
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MAN
- Metropolitan Area Network
- Spans metropolitan area
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WAN
- Wide Area Network
- Internetworks of multiple MANs
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Internet
Global internetwork
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NIC
- Network Interface Core
- Converts information to 1 & 0
- One end connect to network, other end connect to motherboard where information comes and gets transmitted
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HUB
- Establishes a connect
- Cords from two different ports connect to hub which connects the 2 computers
- Switch is an intelligent hub
- All it does is repeat information and who from, where going and repeats
- Repeats to all NIC's connected to it
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Physical Medium
Cables have 4 pairs of wires used for transmission and interception which carries an electrical pulse
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Patch Panel
- Nothing but a Jack
- Computers connect to jack, connects to patch panel and those both connect to the HUB to connect two computers
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MAC address
- AKA: physical address, hardware address
- 48 Bit MAC address associated with NIC and every single one is unique
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Nibble
- 4 bits together
- 8 together make a byte
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HEX conversion
8421 and add them up where 10 = A and goes to F
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Frame
- NIC to talk to another NIC must create a Frame
- Destination: Source: Data: CRC
- CRC is cyclic redundancy code or Frame Check Sum: helps recognize if something goes wrong. Creates redundant piece of information and checks if they match
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ARP
- Address resolution protocol
- Identifying mac address of computers by name
- Each NIC makes a ARP Cache and fills it will the Name: Mac address of the other computers on the network
- Only a local area techniques not WAN
- Routers filter out ARP
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Process of Transfer Data
- 1) Gets Data (x)
- 2) Sending Workstation (x) creates a frame
- 3) Consults ARP cache and translates destination to mac address and CRC check if good or bad
- 4) Sends out bits to hug and hub repeats info
- 5) EAch other computer looks at 48 bits and if not match, then doesn't listen
- 6) Destination takes it and data gets transported up
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ARP Broadcast
- Computer sends out a broadcast by creating an ARP request Frame with destination FFFFFF to all those to listen and asks what is (z) mac address
- Hub repeats to all computers and the destination creates a response to fill the ARP cache
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IP Address:
- ID to take beyond the LAN
- 32 bit address or ID separated by decimals
- 765433210 in power of 2 so really
- 128.64.32.16.8.4.2.1 where 255 is the max with all 1's
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Network Protocol
- Network Layer
- Link Layer
- Physical layer
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Network Layer
- Responsible for inter network transport over routers
- IP packets
- Static: IP address permanent and only yours
- Dynamic: Provided by service and get for a while
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Link Layer
- Operating on LAN
- Responsible for transport over single link (LAN)
- NIC FRAME
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Physical Layer
- Responsible for transport of bits
- Trasiever/Receiver that connects to medium (wire)
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Hub
- 1 computer communicated to hub by sending frame
- Hub repeats to everyone
- Workstations look at destination and see if for them
- Only a repeater and is at lowest physical layer of network protocol
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Switch
- Intelligent
- Operates at link layer
- Knows what it has in switch table (prorts, MAC)
- More than 1 line of communication can be established
- Understands frame
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Switch Table
- Has MAC addresses and the Ports they are located on
- Learning Process: is where it learns the MAC addresses and ports form traffic
- Forward and filter: If still not have one, then forward to everyone like a hub to learn it
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Process of two station commuicating on Lan
- Data, Dest IP, Source IP come to network layer
- Dest IP uses ARP cache and network makes a PACKET with dest mac, source mac, data
- Packet goes to link layer and is inserted in data portion of frame
- Frame moves physical network and broken to 1's and 0's and get's sent across
- Comes in and Link layer check sCRC and if good then Destructs frame
- Sends packet up and data taken out and moved up
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Masking
- Set a certain portion of the IP address to be the network
- Represent with 255 and the rest 0's
- This is called subnet part of address
- If they have the same mask, it doesn't mean they are on the same network
- 255.0.0.0 = 254 unique addresses
- 255.255.0.0 = 2^16 = 64 thousand
- 255.255.255.0 = 2^24 = 16 mill subnets
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Same Subnet Process
- Mask applied to Dest IP
- Mask applied to Source IP
- If same subnet then in same LAN and goes to dest
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Not same Subnet
- Apply mask and if not same then goes to default gateway
- The Dest MAC is the routers but the source stays who it's from
- Need this because outside of lan
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Default Gateway
- Like a postoffice
- Default gateway is the routers IP
- This gateway traffics where it needs to go
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Frame
- Dest MAC
- Source MAC
- Packet
- CRC
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Router's Job
- Takes Frame apart and retracts Packet
- Looks at destination of packet
- Looks to router table to find where needs to go
- Recreates frame and sends to destination
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Routers
- Operate at Network Layer
- Have 2 Nics so IP addresses acn communicate to two Lans
- Operates at layer 3 OSI
- Don't care about IP Addresses
- Care about subnets
- Work with logical IP's
- Work with packets
- Don't forward broadcasts
- Use routing tables
- Point to point since delievers only one step at a time
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Switches
- Work with MAC addressses
- Work with Frames
- Broadcast across LANS
- Use switch tables
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Packet
- Dest IP
- Source IP
- Data
- CRC
- Stays in one piece the whole way through
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Routing Table
- Has Network and interface as columns
- Subnet, Mask, default gateway, Hops, interface
- If it doesn't recognize subnet, default is 0.0.0.0,0.0.0.0, default gateway IP, Hops, Interface
- Only has those for Lan's and default gateway
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Static Routing Table
Tables craeted by user
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Dynamic Routing Table
Computer has a Routing Interface Protocol that learns the difffernt IP's and send messages to create the table
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Transport Layer OSI
- 1st layer that operates from one end to other end
- Called end to end because it doesn't exist on routers
- TCP and UDP
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TCP
- Breaks packet into parts and gives sequence number and sends out 1 after anotherHas a Source Port, Dest Port, Sequence #, Acknowledged chunk of packet
- It's jot is to ensure end to end delivery
- Waits for response and when doesn't get one, sends again
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UDP
- Doesn't gaurentee delivery
- Audio is example and used because it needs it right away and after the time has passed, it's not needed anymore.
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All Layer's OSI
- Physical: transmit recieve, NIC, c able, Hub
- Link: MAC, Fram, NIC, Switch
- Network: IP, Packets, router
- Transport: UDP, TCP
- Session Layer
- Presentation Layer
- Application Layer: Http
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Session Layer
- Allows maintance on multiple sessions
- Keeps track of assigning session ID so multiple things can happen at once
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Presentation Layer
- Takes original data and presents to network depending on encrypt and decrypt messages
- Cahnges data according to request and makes srue other end understands revision
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Application Layer
- One end talks to application and other end talks to network
- Http, ftp, fsnp
- You do not directly work with it.
- Example is on a browser you click something and it goes to Http and sends through presentation layer and so on
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Peer to Peer
- No device on network has any specific responsibility
- easy set up
- no more than 10 devices
- no central place for info
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Client Server
- Servers have a purpose to serve
- dedicated hardware, server
- More expensive
- need more knowledge
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Server
- Hardware and software
- File server means a hardware designed for serving files
- Lots of server on one server so file server is service being provided
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Topology
- How things are connected and work with each other
- Physical: messages goes along from person to person
- Logical: How communication takes place
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Physical B Topology
- Simplest and needs 1 cable
- If cable breaks nothing will work
- Terminators at end to absorb and not confuse signal
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Physical star
- Most popular now days
- Central point where everyone connects to
- Central control produces huge number cable runs is disadvantage
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Physical Ring
- Connected in a circle with no termination
- Signal travels 1 direction around ring
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Mesh Topology
- Every computer is connected to every other computer
- A lot of reliability
- Used for LAN
- A start with circle around it
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Logical Bus
- 1 speaks and they all hear
- Only 1 can speak at a time
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Logical Ring
Flow of traffic goes to one computer to the next in a ring and in order
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Switched Topology
Can speak specifically to only one station
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Bus Topology
- Passive: simply repeats what is coming in
- Active: repeats and boots signal
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3 most common cables
- Coax
- Twisted Pairs
- Fiber optics
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Shared Characteristics of cables
- Bandwidth rating
- Maximum segment length
- Max num segments per internetwork
- Max num devices per segment
- Max num devices per internetwork
- Interfearence suceptability
- Connection hardware
- Cable grade
- Bend radius
- Material cost
- Installation cost
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Baseband
- Uses digital signal
- Medium can carry only one signal
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Broadband
- Analog signal
- Multiple bands per medium
- Simplex transmission: 1 directional
- Duplex: bidirectional on single medium
- Midsplit: break up 1 cable ans send and receive on it
- Dual: has 2 cables and receive and sends on seperate
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Coax Cable
- Core carries signal
- Has mesh shielding protect from EM radiation
- Old had thin (10Base2) Thick (10Base5)
- 10 = Bandwidth mbps, base = baseband, 2= segment length
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Thinwire
- bend radius 360
- easy instal
- cheapest
- suseptable to eavesdroping
- Middle for interfearence
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Thickwire
- Bend radius 30
- hard to install
- More expensive
- Interfearence lowest of all cables
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Twisted Pair
- Used in LANS
- STP: shielded twisted pair for electronicall noisy environments
- UTP: Unshielded twisted wher 10BaseT = T means UTP
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Fiber Optics
- SMall glass or plastic core
- In core, light hits and refracts instead of going out and makes 1 and 0
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Multimode
- uses LED's plastic core
- Longer distance higher bandwidth
- 0 suseptbility to EM, no interfearence and no evesdroping
- For shorter distanc
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Single Mode
- Uses laser
- Uses glass and allows for signal to last long distance
- Up to 100 KM
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Eithernet
- LAN standard
- 802.3 IDDD is bases for standard
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Bit level sync
- Enbed clock in signal
- It waits on amount of time when listens which is bit synce
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Frame level Sync
- Sends AAAAAAB tells this is tart of frame and means you start listening
- 7 A's is Preamble
- B is sof (start of frame)
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Ethernet frame
- <= o5DC then 802.3
- > o5DC the V2
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CSMA/CD
- Carrier sense multiple access collision detection
- Can'g guarantee access
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Collision domain
List of all nodes competing with eachother and connected to a hug
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Bridges
- Operate at layer 2 or OSI
- Bridge table has prort and mack
- Only bridge 2 LANS
- Bridges and switches seperate collision domain
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Class Licenses
- Standard Authority IANA
- First bit Class A: 1.0 - 126.0 with 2^32
- Frist 2 bit Class B: 128.0 - 191.255 with 65000
- First 3 bit Class C: 192.0 - 223.255.255 with 254
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Speical IP address
- 127.0.0.1 loopback is localhost
- Test nic to send and recieve packets to itslef
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Private IPS
- Class A - 10.o.o.o
- Class B - 172.16.0.0
- Class C - 192.168.0.0
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IPV-6
- More bits allaocated with 128 bits
- 48 bits routing prefix, 16 subnet, 64 identifier
- Every 4 hex seperated by :
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Domain name
- www.uwrf.edu
- Transles to IP first
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DNS
only exists to translate do,main name to IP address
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