-What are they typically like when nothing is going on
Treatment (B)
-Ex: give star for correct answers
-Does the behavior change?
Ex: Used on Autistic children
-Baseline: How many times will question be asked before having interaction?
-Treatment: Give candy for looking at the interviewer
ABA Design
Measure Baseline
Take away treatment
See if behavior changes when treatment is taken away
Issues:
1. Ethics
•Don't want to end experiment on negative note
2. 2 Reversals
Multiple Baseline Design
The effectiveness of the treatment is demonstrated when a behavior changes only after the manipulation is introduced
1. Across subjects
2. Across behaviors
3. Across situations (settings)
Across Subjects
The behavior of several subjects is measured over time
Across Behaviors
Several different behaviors of a single subject are measured over time.
Across Situations (Settings)
The same behavior is measured in different settings
Ex: Home, work, or school
Program Evaluation
Research on programs that are implemented to achieve some positive effect on a group of individuals
1. Needs Assessment
2. Program Theory Assessment
3. Process Evaluation
4. Outcome Evaluation
5. Efficiency Assessment
Needs Assessment
Studies whether there are problems that need to be addressed in a target population
Program Theory Assessment
The collaboration of researchers, service providers and prospective clients of the program to determine that the proposed program does in fact address the needs of the target population in appropriate ways.
Process Evaluation
Program monitoring
Evaluation researcher monitors it to determine whether it is reaching the target population
Outcome Evaluation
Impact assessment
Are the intended outcomes of the program being realized?
Efficiency Assessment
Researchers must determine whether it is worth the resources it consumes.
Cost of program must be weighed against its benefits
Quasi-Experimental Designs
Not a true experiment
Half experiment
Controlling environment and experiment but not the independent variable
For true experiment: randomly assign people to different groups to be equivalent
Ex: Gender, Alcoholism
Impose treatment or Non-imposed treatment to manipulate environment
One-Shot Case Study
One-Group Posttest-Only Design
Participants --> IV --> DV
Most basic type of Quasi Design
Ex: Participants --> Sit next to stranger (IV) --> Measure time until stranger leaves (DV)
One-Group Pretest-Posettest Design
Partcipiants --> DV Pretest --> IV --> DV Posttest
Ex: Participants --> Smoking Measure (DV Pretest) --> Training Program (IV) --> Smoking Measure (DV Posttest)
Nonequivalent Control Group Design
Ex: Participants --> Training Program (IV) --> Smoking Measure (DV)
Participants --> No Training Program (IV) --> Smoking Measure (DV)
History effects
Any confounding event that occurs at the same time as the experimental manipulation.
Maturation effects
Any changes that occur systematically over time.
Testing effects
Taking a pretest changes behavior without any effect on the independent variable.
Instrument decay
Basic characteristics of the measuring instrument change over time.
Regressions toward the mean
Statistical regression
Whenever participants are selected because they score extremely high or low on some variable.
When score is so high or so low that the only way is toward to average
"Sports Illustrated effect"
-Athletes make the cover of magazine (highest point) and will start going down
Interrupted time series design
Examine fatality rates over an extended period of time
Before and after the reform was instituted.
-Ex: Less people injured after Helmet Law
•Last 5 years before Helmet Law and look at number of injuries and fatalities
•Helmet Law is the interruption
•5 years after Helmet Law and look at number of injuries and fatalities