1. Plot
    how what happen is revealed, the way the story’s events are arranged.
  2. Conflict 
    Conflict: is the struggle between opposing forces that emerges as the action develops.
  3. Protagonist
    The story's main character
  4. Antagonist
    Someone or something presented in opposition to the protagonist.
  5. Exposition
    is where the writer presents the basic information readers need to understand the events that follow. it sets the story in motion: stablising the scene, introducing the  majors characters and perhaps suggests the major conflicts to come.
  6. Crisis
    A peak in the story's action, a moment of considerable tention or importance.
  7. Climax
    Is the point of greatest tension or importance. The story's decisive action or event.
  8. Resolution(Denouement)
    Drawing the action to a close and accounts for all remaining loose ends.
  9. Deux ex machina
    An intervation of some force or agent previously extraneous to the story.
  10. In media res
    Starting with a key event and later  going back in time to explain events the preceded it.
  11. Flashback
    is moving out of sequences to examine an eventor situation that occurred before the time in which the story's actions takes place.
  12. Foreshadowing
    is the introduction early in a story of situations, events, characters, or objects that hint at things to come.
  13. Round Character
    are well developed, closely involved in and responsive to the actions.
  14. Flat Character
    Barely developed or stereotypical.
  15. Foil Character
    Is a supporting character whose role in the story is to hightlight a major character by presenting constrast with him or her.
  16. Stock Character
    are easy to identify and behave predictably.
  17. Dynamic Character
    Grows and changes in the course of a story, developing as he or she reacts to events and to other characters.
  18. Static Character
    May face the same chalanges as a dynamic character but will remain essentially unchange.
  19. Character Motivation
    The reasons behind his or her behavior.
  20. Historical Setting
    Establishes a story's social, cultural, economic, and political environment.
  21. Geographical Setting
    Is where the Work takes place.
  22. Physical Setting
    Influences a story's mood as well as its development.
  23. Socio-Cultural
    Is a combination of historical and geographical settings
  24. Persona Point of View
    Is  the writer's creation to tell his story using a narrator whose personalities and oppions are different from the author.
  25. Dramatic Irony
    Occurs when a narrator or character perceives less than readers do.
  26. Situational Irony
    Occurs when what happens is at odds with what readers are let to expect.
  27. Verbal Irony 
    Occurs when the narrator says one thing but actually means another.
  28. First Person
    Tell from the perspective of I ( or We plural)
  29. Second Person
    Told to You( The reader or character)
  30. Third Person Omniscient
    Narrator is able to ger into the heads of all the characters.
  31. Third Person Limited Omniscient
    The narrator is able to get in the head of one character.
  32. Third Person Objective
    The narrator can't get into the heads of any character. It's like a play where only actions and dialogues are presented.
  33. Style
    Is the way a writer uses language,  selecting and arranging words to say what he or she wants to say.
  34. Tone
    Is the attitude of the narrator or the author of a work toward the subject matter, characters or audience.
  35. Formal Diction
    Is characterized by elaborate, complex sentences; a learned vocabulary and a serious, objective, detached tone.
  36. Informal Diction
    Consistent with everyday speech, is characterized by slang, constractions, colloquial expression like you know and I mean, shorted word forms, incomplete sentences, and a casual, conversational tone.
  37. Literary Symbols
    Are symbols that take on additional meanings in particular works.
Card Set