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Chapter 1:
Define: Icon
To mean any image used to represent a person, place, thing or idea.
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Chapter 1:
Types of Icons
The images; we use to represent concepts, ideas and philosophies
Icons of pratcial realm; are icons of language, science and communication
Pictures: images desinged to actually reseemble their subject
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Define: Sequential Art
Refers to the art form of using a train of imagesdeployed in sequence[1] to graphic storytelling or conveyinformation.
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Chapter 2:
Massan: Six Steps of Subject
- 1. Moment to Moment: slight passage of time
- 2. Action to Action: single subject in a very distintive change - usually active or taking next step
- 3. Subject to Subject: staying with single idea, but moves to something else
- 4. Scene to Scene: crossing some time of space (eg. 10 yrs later)
- 5. Aspect to Aspect: By passes time, helps establish mood, different parts of a scene or area of focus (eg. kitchen -> pots -> plate-> food)
- 6. No Sequitur: non objective art, no real connection to the next or have secondary relation to next scene
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Chapter 4:
One Panel
- Operating as several panels:
- action to a reaction as one scene broken up into multiple moments
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Chapter 4:
Motion
Motion lines
Motion techniques: Blur, motion lines, speed lines, repeated images
Eyes way in processing motion
Focused image with moving background
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Chapter 4:
Polytych
Where the moving figure or figures are imposed over
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Chapter 5:
Expressionism
Lines used as stylized motion, as a design element
Usually a trasition line
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Chapter 5:
Synaesthetics
Provoke essential response.
Use of image lines/and colour to procoke emotion/reaction.
Showing visual emotion
Eg. pictures or words- visual sensory: flies, outlines, stink lines, smoke
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Chapter 6: Show and Tell
#1 Word Specific
Pictures illustrae but dont add to the text as much
Just illustrating the text
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Chapter 6: Show and Tell
#2 Picture Specific
The illustration help the words out
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Chapter 6: Show and Tell
#3 Duo Specific Combination
When both works and pictures tell the same thing
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Chapter 6: Show and Tell
#4 Additive Specific
Words amphlify or add to the image
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Chapter 6: Show and Tell
#5 Parallel Combinations
The words follow a disjointed
Talking about something thats not related to what the illustration intends
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Chapter 6: Show and Tell
#6 Montage
Words and images are beng used as the same thing
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Chapter 6: Show and Tell
#7 Inter Dependent
Where words or images can only depict what the illustration or word intends
Depends on one another
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Chapter 7: The Six Steps
#6 Surface
The "Gloss"
How things are finished
Final look
Production value(s)
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Chapter 7: The Six Steps
#5 Craft
Putting the work together
Problem solving phase
Creating the production value
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Chapter 7: The Six Steps
#4 Structure
Edit phase (what you leave out, composition)
Compose
Put together phase
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Chapter 7: The Six Steps
#3 Idiom
The style phase
Genera
Colour schemes
Development
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Chapter 7: The Six Steps
#2 Form
"Why am I doing thing"
Medium that your using
Painting? Music? Comic? -> what it is
Creating the story: comic, novel, TV show
Finding the form of the story
Putting it all together
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Chapter 7: The Six Steps
#1 Idea/Purpose
Why amd I doing this
Whats the main point
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Chapter 8:
3 Components of Comic Book Colour
1. Comers
2. Money
3. Technology
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Chapter 1: McCloud Prymid
Reality
More human style
More detailed
Eg. "Flash Gordon"
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Chapter 1: McCloud Prymid
Meanning
More abstract
Less detailed
Eg. Mikey Mouse, Felix the Cat
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Panel-to-Panel Transition
Panel to panel transitions are relationships described in Scott McCloud's Understanding Comics.He defines six transitions from one panel to the next:
1. Moment-to-moment, where relatively little change takes place between the two panels.
2. Action-to-action, where the actions of a single subject are shown.
3. Subject to subject, which transitions between different subjects in the same scene.
4. Scene-to-scene, which "transports us across significant distances of time and space."
5. Aspect-to-aspect, which "bypasses time for the most part and sets a wandering eye on different aspects of a place, idea, or mood."
6. Non-sequitur, "which offers no logical relationship between panels whatsoever."
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Define:
Closure
A comics shows parts of thing that the observer then perceives as the whole.
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