Lit. of Comics & the Graphic Novel

  1. Chapter 1:

    Define: Icon
    To mean any image used to represent a person, place, thing or idea.
  2. Chapter 1:

    Types of Icons
    The images; we use to represent concepts, ideas and philosophies

    Icons of pratcial realm; 
     are icons of language, science and communication

    Pictures: images desinged to actually reseemble their subject
  3. Define: Sequential Art
    Refers to the art form of using a train of imagesdeployed in sequence[1] to graphic storytelling or conveyinformation.
  4. Chapter 2:

    Massan: Six Steps of Subject
    • 1. Moment to Moment: slight passage of time
    • 2. Action to Action: single subject in a very distintive change - usually active or taking next step
    • 3. Subject to Subject: staying with single idea, but moves to something else
    • 4. Scene to Scene: crossing some time of space (eg. 10 yrs later)
    • 5. Aspect to Aspect: By passes time, helps establish mood, different parts of a scene or area of focus (eg. kitchen -> pots -> plate-> food)
    • 6. No Sequitur:  non objective art, no real connection to the next or have secondary relation to next scene
  5. Chapter 4: 

    One Panel
    • Operating as several panels:
    • action to a reaction as one scene broken up into multiple moments 
  6. Chapter 4:

    Motion
    Motion lines

    Motion techniques: Blur, motion lines, speed lines, repeated images

    Eyes way in processing motion

    Focused image with moving background
  7. Chapter 4:

    Polytych
    Where the moving figure or figures are imposed over
  8. Chapter 5:

    Expressionism 
    Lines used as stylized motion, as a design element

    Usually a trasition line
  9. Chapter 5:

    Synaesthetics
    Provoke essential response.

    Use of image lines/and colour to procoke emotion/reaction.

    Showing visual emotion

    Eg. pictures or words- visual sensory: flies, outlines, stink lines, smoke 
  10. Chapter 6: Show and Tell

    #1 Word Specific
    Pictures illustrae but dont add to the text as much

    Just illustrating the text
  11. Chapter 6: Show and Tell

    #2 Picture Specific
    The illustration help the words out
  12. Chapter 6: Show and Tell

    #3 Duo Specific Combination
    When both works and pictures tell the same thing
  13. Chapter 6: Show and Tell

    #4 Additive Specific
    Words amphlify or add to the image
  14. Chapter 6: Show and Tell

    #5 Parallel Combinations
    The words follow a disjointed

    Talking about something thats not related to what the illustration intends
  15. Chapter 6: Show and Tell

    #6 Montage
    Words and images are beng used as the same thing
  16. Chapter 6: Show and Tell

    #7 Inter Dependent 
    Where words or images can only depict what the illustration or word intends

    Depends on one another
  17. Chapter 7:  The Six Steps

    #6 Surface
    The "Gloss"

    How things are finished

    Final look

    Production value(s)
  18. Chapter 7:  The Six Steps

    #5 Craft
    Putting the work together

    Problem solving phase

    Creating the production value
  19. Chapter 7:  The Six Steps

    #4 Structure
    Edit phase (what you leave out, composition)

    Compose

    Put together phase
  20. Chapter 7:  The Six Steps

    #3 Idiom
    The style phase

    Genera

    Colour schemes

    Development
  21. Chapter 7:  The Six Steps

    #2 Form
    "Why am I doing thing"

    Medium that your using

    Painting? Music? Comic? -> what it is

    Creating the story: comic, novel, TV show

    Finding the form of the story

    Putting it all together
  22. Chapter 7:  The Six Steps

    #1 Idea/Purpose
    Why amd I doing this

    Whats the main point
  23. Chapter 8:

    3 Components of Comic Book Colour
    1. Comers

    2. Money

    3. Technology
  24. Chapter 1: McCloud Prymid

    Reality
    More human style

    More detailed

    Eg. "Flash Gordon"
  25. Chapter 1: McCloud Prymid

    Meanning
    More abstract

    Less detailed

    Eg. Mikey Mouse, Felix the Cat
  26. Act of Faith
  27. Panel-to-Panel Transition 
    Panel to panel transitions are relationships described in Scott McCloud's Understanding Comics.He defines six transitions from one panel to the next:

    1. Moment-to-moment, where relatively little change takes place between the two panels.

    2. Action-to-action, where the actions of a single subject are shown.

    3. Subject to subject, which transitions between different subjects in the same scene.

    4. Scene-to-scene, which "transports us across significant distances of time and space."

    5. Aspect-to-aspect, which "bypasses time for the most part and sets a wandering eye on different aspects of a place, idea, or mood."

    6. Non-sequitur, "which offers no logical relationship between panels whatsoever."
  28. Define: 

    Closure
    A comics shows parts of thing that the observer then perceives as the whole.
Author
jkenyon
ID
163974
Card Set
Lit. of Comics & the Graphic Novel
Description
Lit. of Comics & the Graphic Novel: Review Cards
Updated