-
Interruptive Marketing
Create interesting content that viewers want to consume, periodically interrupt vieweres experience to show ads
-
Push Advertising
One-way communication that is pushed or broadcast to viewers
-
Permission Marketing
Show marketing messages to viewers who have given their express persmission to be marketed to
-
Interactive advertising
dynamic two-way interaction where consumers can choose to be active participants
-
Horizontal Revolution
- Interconnected in dynamic ways and in real time
- Two way communication
- Culture of participationg (all have a voice and must choose to participate)
-
Web 1.0
- Mass media
- Passive participation
- taxonomy (classifications by experts)
-
Web 2.0
- Personal media
- Active participation
- folksonomy (labels or tags that individuals choose)
-
Four Zones of Social Networking
- Social Communities
- Social Publishing
- Social Entertainment
- Social Commerce
-
Social Communities
Focused on relationships based on common interest/identification (message boards, forums, wikis, social networking)
-
Social Publishing
Focused on dissemination of content (blogs, microsharing, media sharing sites, social bookmarking)
-
Social Entertainment
Social channels that offer opportunities for play and enjoyment (social games, alternate reality games, virtual worlds)
-
Social Commerce
The use of social media to assist in the online buying and selling of products and services (reviews and ratings, deal sites, social shopping markets)
-
Paid Media
Purchasing time/space on mass media channels
-
Owned Media
Channels controlled directly by the brand
-
Earned Media
Messages distributed at no direct cost to the brand by methods beyond its direct control
-
-
LARA Framework
- Listen to customer conversations
- Analyze those conversations
- Relate information to existing information
- Act on customer conversations
-
3 Stages of Media Marketing Maturity
-
Trial Phase
- Focus on activating social media platforms
- Experimental approahces (one-off stunts and push content)
- Lack of dedicated resources
-
Transition Phase
- Systematic approaches via trial and error
- Integrate social media into overall marketing mix
- Assign dedicated resources
-
Strategic Phase
- Strategic Approaches
- Social media is a key component of overall marketing mix
- Dedicated Resources in place
-
Strategic Planning Process
- Conduct a situation analysis and identify key opportunities
- State objectives
- Gather insight into target audience
- Select social media channels and vehicles
- Create an experience strategy
- Establish an activation plan
- Manage and measure
-
Why we participate in social networks
- Affinity Impulse (express relationship)
- Prurient Impulse (feed curiosity about others)
- Contact Comfort/Immediacy Impulse (sense of closeness)
- Altruistic Impulse (respond to crisis and do "immediate good)
- Validation Impulse (to feed ego)
-
Diffusion of Innovation
- Relative advantage of innocation
- Ability to observe and try the innovation
- Innovations compatibility
- Simplicity
-
Creators
- Publish a blog, web pages
- Upload vido, music
- Write articles
-
Conversationalist
- Status updates
- Twitter posts
-
Critics
- Ratings/reviews
- Comments on blogs
- Forums
- Wiki edits
-
Collectors
- RSS feeds
- Vote for websites
- Tags
-
Joiners
- Maintain a profile
- Social network
-
-
Social Graph Nodes
- Members of the network
- Connected by relationships with each other
-
Social Graph Flows
- Exchanges of resources information or influence within network
- Actional components of any social network system
- Creates buzz
-
Creating Flows
- Powerful communities are created if there is a way to activate relationships among people and objects
- Uses social objects to mediate interactions between people
-
Meme
- unit of cultural information (self propogating, viral transmition)
- Video Clip
- Website
- Phrase
- Parodies
- Joke
- Image
-
Opinion Leader/Influencer/Power User
- Able to influence others' attitudes or behaviors
- Holds social power
-
Measuring Influence
- Ad Equivelency Value (value of earned or owned media in relation to paid media)
- Influence Impression (exposure to a brand via another person)
-
Presence Indicators
- Projects identity inot social community
- avalibility icons
- mood icons
- friend lists
- status updates
-
Reputation indicator
- Acknowledgements for your participation
- membership levels
- labels
- badges
- leaderboards
-
Social Ads
- Paid media in social communities
- Display ads that use user data in the ad or in the targeting of the ad
- enable social interaction with the ad or landing age
-
Earned Media
Influence posts - thought leaders publish brand-relevent content
-
Key Characteristics of Brand Fans
- Emotional Engagement
- Self Identification
- Cultural Competence
- Auxiliary Consumption
- Production
|
|