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Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
State
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Attach additional responsibilities to an object dynamically. [This pattern] provide a flexible alternative to subclassing for extending functionality.
Decorator
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Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Connect the receiving objects and pass the request along the connection until an object handles it.
Chain of Responsibility
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Compose objects into tree structures to represent part-whole hierarchies. [This pattern] lets clients treat individual objects and compositions of objects uniformly.
Composite
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Convert the interface of a class into another interface clients expect. [This pattern] lets classes work together that couldn’t otherwise because of incompatible interfaces.
Adapter
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Decouple an abstraction from its implementation so that the two can vary independently.
Bridge
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Define a family of algorithms, encapsulate each one, and make them interchangeable.
Strategy
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Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Observer
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Define an interface for creating an object, but let subclasses decide which class to instantiate. [This pattern] lets a class defer instantiation to subclasses.
Factory Method
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Define an object that encapsulates how a set of objects interact. [This pattern] promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
Mediator
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Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. [This pattern] lets subclasses redefine certain steps of an algorithm without changing the algorithm’s structure.
Template Method
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Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Command
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Ensure a class only has one instance, and provide a global point of access to it.
Singleton
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Given a language, define a representation for its grammar along with an [pattern] that uses the representation to [pattern] sentences in the language.
Interpreter
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Provide a surrogate or placeholder for another object to control access to it.
Proxy
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Provide a unified interface to a set of interfaces in a subsystem. [This pattern] defines a higher-level interface that makes the subsystem easier to use.
Façade
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Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Iterator
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Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Abstract Factory
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Represent an operation to be performed on the elements of an object structure. [This pattern] lets you define a new operation without changing the classes of the elements on which it operates.
Visitor
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Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Builder
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Specify the kinds of objects to create using a [pattern] instance, and create new objects by copying this [pattern].
Prototype
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Use sharing to support large numbers of fine-grained objects efficiently.
Flyweight
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Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.
Memento
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